I have to ask this too... what ARE sprites then?Yes, but that isn't sprites.
In Saturn, the word sprite was literally defined as affine texture mapped 4 point polygon.
Tagrineth said:What I mean by 'not sprites' (even though sprites are moving objects, even in 3D space) is it isn't using a dedicated 2D mode... it's cheating through the 3D engine.
It'd be like accelerating Windows by treating windows as textures and slapping them onto quads (pairs of tris for most HW).
In Saturn, the word sprite was literally defined as affine texture mapped 4 point polygon.
And likewise the Saturn's 4-point polygons are 2D "sprites" projected into a depth-sorted 3D space...
It's more or less an argument of semantics, I'd say.
But if there's no difference between "2D" and "3D" mode, why can Saturn support HW transparency when in pure 2D, but need to hack about when in "3D"?
I think it said MIPS CPU core + a dedicated chip for graphics, video and sound.believe it said >> 1mips cpu for 3D nurbs and sound....
Both Saturn and PSX came in under affine transform. They just came at it from either end, Saturn's was a generalisation of copying, whereas the PSX was a generalisation of flat polygon rendering. (Actual the Saturn didn't use forward mapping but 3D0 did....)
Bowie said:There's no real distinction between 2D mode and 3D mode on the Saturn. In fact, the VDPs had no 3D mode. The Saturn used distorted sprites for polygons. The quote I posted explains why polygons (distorted 2D sprites) couldn't have real transparency with respect to other polygons. Think about it. Just replace sprite with polygon:
I said:And likewise the Saturn's 4-point polygons are 2D "sprites" projected into a depth-sorted 3D space...
I thought about that. Maybe that's what they meant, I don't know...But the powerpoint said "super one-chip solution with graphics sound etc" which meant that is the mips core?
marconelly! said:I thought about that. Maybe that's what they meant, I don't know...But the powerpoint said "super one-chip solution with graphics sound etc" which meant that is the mips core?
It just seems to me that no matter what 32bit MIPS chip they choose it won't do much of a job at being CPU *and* GPU *and* Sound processor at the same time. PSX had 32bit MIPS core, and it had other chips for other functions, PSP is supposed to be more powerful than PSX, from what I've heard.
JacksBleedingEyes said:I knew the GBA could do 2.5 2D, but super monkey ball looks like a (Sega 32X) game.
But the powerpoint said "super one-chip solution with graphics sound etc" which meant that is the mips core?
Wouldn't it be trivial for Sony to combine a 32bit MIPS core, PSX graphics core (w/some modest upgrades), and their famous sound chip into 1 chip? Especially with today's (and tomorrow's) fab process?
And does anyone remember Nintendos neiche little flop?
What was it called... oh yeah Virtual Boy.
Tagrineth said:JacksBleedingEyes said:I knew the GBA could do 2.5 2D, but super monkey ball looks like a (Sega 32X) game.
OK. For the billionth or so time.
Pocketeers <-- link. click it.