aaronspink
Veteran
Shinjisan said:I totally agree that consoles are all about compromise.
But it they have to buy a 90nm GPU and they plan to have the product out in late spring 2006 they don't buy a GPU developed around a 110nm process.
That's not compromise,it's dumb.
A good compromise is to keep the frequency at 550MHZ which for a 90nm GPU is definetly low,PC counterparts will reach 650-700MHZ.
The G70 has a die size of 334 mm^2 in a 110 nM process. A direct shrink will have a die size of ~240 mm^2, which is fairly large. The G70 runs nominally at 430 MHz and will likely run in the range of 530 - 580 MHz at nominal bin in 90 nM.
People seem to forget that the intense competition at the high end of the PC graphics market has significantly pushed the boundries of both die size and speed bins. You mention the 550 MHz G70 part, but that part has significant availability constraints and is running off of a pushed VDD as well.
Sony has a need for a significant number of these chips running at a reasonable power limit, as such, a 110nM part which is pushing the boundries of die size, makes a reasonably attractive 90nM console graphics chip that can be produced at a reasonable volume in a reasonable power envelope.
This is why I believe that a shrunk g70 (with possibility of some *feature* enhancement) is the most likely path that sony will follow. If not, god help Sony's bottom line cause that PS3 is going to cost a bloody mint.
In addition, I fully expect the high end desktop chips from both ATI and Nvidia to be higher performance than the graphics chips in either the PS3 or Xbox360 at the time of the PS3 release.
Aaron Spink
speaking for myself inc.