What the? Lost Planet on PS3?

I think Lost Planet might have been too closely tailored to the 360s hardware strenghths to be able to pull off an exact PS3 version.
I think it made heavy use of DX and XNA which is why the 360 and PC versions are very close together, you'd need a very powerful rig to get any improvement over the 360 version.

However, wasn't LP made with the "framework" engine that's meant to have a game look just as good on 360/PS3/PC?
 
I think it made heavy use of DX and XNA which is why the 360 and PC versions are very close together, you'd need a very powerful rig to get any improvement over the 360 version.

However, wasn't LP made with the "framework" engine that's meant to have a game look just as good on 360/PS3/PC?
If I'm not mistaken the framework engine was also made to try to use the individual strengths of each platform.
I think Capcom had previously mentioned it being developed around the 360s capabilities.
 
If I'm not mistaken the framework engine was also made to try to use the individual strengths of each platform.
I think Capcom had previously mentioned it being developed around the 360s capabilities.

THey did somethings that were incorporated into the XNA framework in later editions because Microsoft was impressed with it.
 
THey did somethings that were incorporated into the XNA framework in later editions because Microsoft was impressed with it.

I can't see how anyone wouldn't find it impressive.
It pushes 3 million polys per frame,4X AA (some of the time at least), and has insane motion blur and HDR. It manages all of this with solid frame-rate. I've seen very few games this gen that can pull this off so seamlessly.
 
Here is the srceen shot in question:

LostPlanetcomparisonpic.jpg
 
I don't really get what the fuss is about. It wasn't even that good a game. I gave my 360 copy away.
 
Lighter color palette....I wonder if this has anything to do with RSX. This is the general trend in many multiplatform released games. PS3 versions are "brighter" while 360's are "darker"

iirc, an old B3D thread discussed that, and it had something to do with TV(?) settings rather than the game.

Im not sure where I read it, but I know it wasnt in my dreams :p
 
I recall debate on that, and have raised it myself a couple of times, so maybe it was me dreaming and you remembering my dreams? :D You'd expect to have to calibrate displays for different devices, and inputs, anyway, so it's no different. That's why your TV has a 32 different colour, brightness, saturation, black, white, S-VHS, HDMI, DVI, VGA and whatnot settings to confuse you. For some reason the industry didn't have the foresight to create a standard where 0 = as black as your TV can go and 255 = as white as it'll go and the same gradient displayed of intensities in-between.
 
I don't really get what the fuss is about.

Well... they have to start somewhere. I am glad they took the time to port the game. While I may not buy this one, I can consider subsequent ones if they are good enough ;-)

It wasn't even that good a game. I gave my 360 copy away.

... or I can wait for you to give me a copy. I will gladly send you the postage and self-addressed box.
 
I actually enjoyed Lost Planet. The last boss was awful, but other than that the game was good fun during a period that's normally in drought.
 
Has Capcom commented on that picture in question. It's such a stark contrast to all of the other PS3 shots on their page that match the 360 version, it really makes me wonder what the F' is going on. It almost looks PS2 quality!
 
I actually enjoyed Lost Planet. The last boss was awful, but other than that the game was good fun during a period that's normally in drought.

The last boss was awfull enough for me to not finish the game. A good game overall that left me with a bad impression in the end...
The story was nonexistant too. Many games fall to the category of "worst last boss ever" but with a good story, you have to see the ending. With LP I just didn't bother...
 
I think it made heavy use of DX and XNA which is why the 360 and PC versions are very close together, you'd need a very powerful rig to get any improvement over the 360 version...

Not really, the basic geometry is already a fair improvement over the 360 version even when you don't crank all the settings to maximum or use DX10. Check out the first building you enter in both the demoes, the difference is pretty significant.

Not sure if its a DX10 only feature or not but the way snow builds up on the player character is also done quite a bit better.

I don't know if you would describe a GTS 640 rig as "very powerful" but i'm certainly getting quite a few decent improvements over the 360 version. I'm sure that would extend to the 320MB version though and even the DX9 GPU's should see the improved geometry.
 
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