The same way you dont see Halo, Forza, Hell Blade 2 and soon a lot of other ex-multiplatform companies' games on Playstation..
They dont release their games on Xbox though.
The same way you dont see Halo, Forza, Hell Blade 2 and soon a lot of other ex-multiplatform companies' games on Playstation..
They dont release their games on Xbox though.
The same way you dont see Halo, Forza, Hell Blade 2 and soon a lot of other ex-multiplatform companies' games on Playstation.
Sony just bought 6 companies that can no longer put out games on pc day and date. That was 2021 alone. Are you saying without one 3rd party publisher (activision in this case) the playstation platform would be starving for games ? If so that is a sad state for the playstation platform as a wholeSo....what games did Sony take away from the PC space? Does your PC feel like its starving from games? So for you everything should be released on PC but its ok for other games to stop being released on other non MS consoles. Talk about double standards. Lets cancel consoles and make everything a PC and be done with it so you can be happy
The same way you dont see Halo, Forza, Hell Blade 2 and soon a lot of other ex-multiplatform companies' games on Playstation.
Sony just bought 6 companies that can no longer put out games on pc day and date. That was 2021 alone. Are you saying without one 3rd party publisher (activision in this case) the playstation platform would be starving for games ? If so that is a sad state for the playstation platform as a whole
I see halo and forza day and date on steam .
It's not a matter of 'can' but 'did'. If there is a studio that will happily produce games for any platform, the removal of that studio's output for a platform is a negative for that platform. If a company buys studios producing multiplatform content to exclude that content from other platforms, that's bad, no matter who it is. If a studio only works with one company then that company buying that studio doesn't change things from what they already were.Sony just bought 6 companies that can no longer put out games on pc day and date
We want a lively market of lots of publishers,
By buying studio, Sony removes all the potential games that could be made for PC or Xbox with that studio.Sony buying BluePoint doesn't take anything away from XB and PC over Sony not buying BP because BP weren't producing content for XB or PC.
They still sell games to be purchased. You don't need gamepass for them. It's just the most economical way to do so if you're interested in 2 games a year.pushing gamepass as the only way to access those games?
They still sell games to be purchased. You don't need gamepass for them. It's just the most economical way to do so if you're interested in 2 games a year.
Goes to show the level of discussion or comprehension we have in the forums sometimesSeriously people are comparing buying Bluepoint and a Dutch company that makes PC ports with buying Bethesda and Activision?
But that's arguing theoretical. If those games were never going to be made, nothing is lost, and the history of these studios is largely that they were never going to be made. Conversely, MS buying Bethesda potentially stops games that were inevitably coming to PS like Starfield and the next Skyrim from releasing on PS. Same with what AB creations were going to appear on PS over the next 20 years that don't.By buying studio, Sony removes all the potential games that could be made for PC or Xbox with that studio.
I'd argue they were struggling because they were too large, chasing monies and appeasing investors. There's still need for behemoths to fund super-expensive AAA titles, but not everything needs to be umbrellaed under a megacorp until we're left with Syndicate.Do we want struggling publishers or thriving publishers?
And none of those studios produced games that were multiplatform juggernauts. If you can't see the difference between these kinds of purchases then you are either being purposely ignorant or just plain don't get it. Either way Sony's acquisition of smaller studios versus Microsofts purchase of massively multi-platform studios/publishers is a completely different thing. And they won't stop there unless they are stopped by the regulators. Which would be irony in the extreme, one of the most creative industries saved by one of the most rigid set of suits around.
Microsoft clearly want control of the gaming industry and all the billions that it entails. They can't compete, in the traditional sense, so they just buy their way into dominance. Which a fine capitalist thing to do but absolutely terrible news for the gaming industry and the players who support it. The homogenising of the industry will stifle creativity and ultimately it's going to make it impossible for new teams to form new IP as they'll have no choice but to do so under the umbrella of a bigger company.
And if you cleaned the rosy tinted dirt off your glasses, you may be able to see Horizon, Days Gone, and something called God of War.
It's not a matter of 'can' but 'did'. If there is a studio that will happily produce games for any platform, the removal of that studio's output for a platform is a negative for that platform. If a company buys studios producing multiplatform content to exclude that content from other platforms, that's bad, no matter who it is. If a studio only works with one company then that company buying that studio doesn't change things from what they already were.
Sony buying BluePoint doesn't take anything away from XB and PC over Sony not buying BP because BP weren't producing content for XB or PC.
A platform holder securing second-party output is something of a negative but so long as the studio being independent, there's nothing stopping the other platform paying them for their next title.
For some studios, Sony's acquisition are a negative for other platforms, but there's nothing even remotely in the same vague vicinity of the ballpark of MS acquiring Bethesda, let alone AB. This is a potential a wholesale reduction of multiplat content from the PS library. How many games were going to come out for XB/PC until Sony bought the studio and made that content PS exclusive? That's the real comparison that needs to be made, not number of studios or how many games a platform games, but how many titles do the other platforms lose as a result of an acquisition.
Removed it because I don't think is part of their short term strategy, but going forward making gamepass the new apple store for games is their objective. And you can't reach that if COD is on Steam.
What do you mean by inevitably? Playstation is not entitled to getting all the games. Just like FF7R "inevitably" did not come to Xbox, MS could easily make Starfield exclusive and it would "inevitably" did not come Or it couldn't because Sony is too big market to ignore? MS just can't win with that approach.MS buying Bethesda potentially stops games that were inevitably coming to PS like Starfield and the next Skyrim from releasing on PS
All the third party deals prevents games from coming to another platform. And after some time people come to the conclusion that the games are not coming to a platform anyway so losing them is not a big deal. Like company makes a third party deal with a studio to produce some games - the studio is busy and is unable to makeContrast that with MS's acquisitions . Some like 343 never published on PS or Nintendo so there was nothing lost on these platforms by MS consolidating that relationship with 343.
I am pretty sure that if Sony grabs Square Enix East, people will say that it is fine as Square Enix did not release games on Xbox anyway (Sony moneyhatted long enough for that )If you look at all Sony's acquisitions, these studios rarely made titles for other platform
So Sony can buy whatever because they are not that kind of games or don't sell on XboxSony took largely PS-focussed devs and brought them in-house so even though XB doesn't get their titles, they weren't particularly likely to anyway, and even if they were, they were niche titles of limited appeal.
The thing is, would or would not, they cant anyways, so using "if" as an argument to excuse such phenomenons is nonsensical. Thats why whoever is large enough, regardless who that is, to be capable and actually do it is a dangerous anomaly in an industry. When MS was buying smaller studios, it didnt raise any alarms. But the purchase of such big players does.What you think, would Sony buy these large studios like Activision if they could? Why would they not if they seriously where capable of doing so? Any company wants more market cap, more control and dominance right?
The thing is, would or would not, they cant anyways, so using "if" as an argument to excuse such phenomenons is nonsensical. Thats why whoever is large enough, regardless who that is, to be capable and actually do it is a dangerous anomaly in an industry. When MS was buying smaller studios, it didnt raise any alarms. But the purchase of such big players does.
What made the industry interesting is how the console platform makers were differentiating themselves by funding petsonal projects, new projects and creating new games. Such exclusives are healthy. They push companies to innovate and create variety. Especially when they support small talented studios to show their true potential. But its unprecedented in the industry for a platform holder to purchase established studios of such scale and take over IPs that everyone was enjoying. Its unfair competition not from the perspective of emotion but from the pure economic standpoint.Your absolutely right, but seeing that Sony also is aquiring studios, they do it in their scale of economics. MS does it in theirs... Its not fair perhaps, but thats how business works. Look at Apple for example.
MS could be killing Sony playstation devision softly, by swallowing up most of the gaming market, in the long term. Its unfair because well.... Sony cant and MS can. I still think its also unfair from Sony's side to have exclusive content in games to their platform, whilest keeping it away from Xbox consoles, aswell as delayed releases at launch so people go PS instead of Xbox, buying up studios to create console exclusives, Spiderman is exclusive to Playstation, something like that is super popular for the younger audience in special. Its also a way to lock people into their eco system or to consider PS instead of Xbox.
Both are as guilty, its just that MS can swing more money at the problem then Sony does.
In a perfect world, Sony and MS wouldnt have any exclusives on their platforms and let the people themselfs decide what box they want right? And not this delayed releases, exclusive content in CoD, tech demos exclusive to one platform for a year, etc etc. But that doesnt happen in console land.
What made the industry interesting is how the console platform makers were differentiating themselves by funding new projects and creating new games. Such exclusives are healthy. They push companies to innovate and create variety. Especially when they support small talented studios show their true potential. But its unprecedented in the industry for a platform holder to purchase established studios of such scale and take over IPs that everyone was enjoying. Its unfair competition not from the perspective of emotion but from the pure economic standpoint.