It hasn't been true until this generation (to some lesser extent, original xbox as well I suspect), but now this generation is here, it's been here for well over half a decade and it's going to last a while longer as well. Nobody - nintendo included - is going to be able to hide behind that historically, bad devsystems were the rule rather than the exception.This hasn't been true until this generation. But I do agree in essence, given that MS' entrance in to the market with the Xbox has raised the bar siginifantly, and in turn developer expectations regarding dev tools supplied by a platform holder.
When a title for a current-gen console costs on the order of dozens of millions of dollars, devs are less than enthused if the development software (and hardware) is temperamental, quirky, inflexible, poorly documented, buggy, crash-prone, or any number of other similar things. Word of mouth travels fast, so if a dev makes a game and has a bad experience making it they probably won't make another unless sales were fantastic, and other devs will be less inclined to try as well.
So MS - being a software development juggernaut who knows exactly what developers need, want and expect - has indeed permanently changed the playing field.
Why, thank you for that mental image...!It's one thing that puzzles me about western die-hard Nintendo fans, as they invest themselves and their emotions into a company that clearly cares nothing for them. It's like watching a teenage girl infatuated with her older lover, who cares nothing for her and slaps her around whenever he feels like it. S'a damned shame