- Release an SKU with a cheap ass 120 GB SSD in instead of a more expensive HDD, and rely on users to juggle or use an external USB drive (like Sony and Nintendo are currently doing).
DDR4 is said to remain rather costly for the foreseeable future, and DDR3 is so entrenched in the computer industry it's not going to be "deprecated" for a LOONG time.
Not bad thoughts but from a BOM point of view I can't think of a single mechanical HDD that would be more expensive than a 120GB SSD (excepting enterprise class drives). The minimum mass market HDD platter size at the moment is 500GB and those can be had for ~30 or so, there will never be smaller as the floor for HDD size is what you can fit on a single platter. By the time 120GB ssd hit the ~$30 price point we'll be onto 1TB mechanical drives and 1TB looks better on the back of the box than the much faster 120GB drive does.
Moreover a switch to a 120GB ssd would mean the user would have space for ~2 games and if it's a pack in deal with 2 games (as a lot of mid cycle consoles are) possibly no room for any other titles. I've a 240GB SSD in my PS4 (170GB usable, seriously Sony what are you doing with my 70GB?) and I will have a hard time fitting BF4 + addons + Destiny + 1 other game in a few months.
But that would require a more hefty redesign than just a shrink. And a lot of testing, thus wiping out a lot of cost savings.
If they could shrink the box down just from a smaller/more efficient cooling design, that would save them on materials/packaging and shipping costs. That's worth it IMO. There's a lot of wasted space in the box, but even if they made a smaller cooling design, it looks like they might need to reconfigure the board layout to shrink the box.What about changing the audio profile, letting the machine get noisier and saving money on the heat management? Is there much to be saved from the cooling engineering that could warrant a non-silent console?
Why is Xbone mobo so large? PS4 has much more compact design of the mobo [and everything else].
To avoid another costly RROD PR nightmare... hence the larger airflow design.
Get the Wifi board onto the MB
The IR hardware is inside the Kinect, so that offers no gain on Kinect-less models.
The size of the XB1 wouldn't really bother me that much tbh, but that's not the point. The point is that they need to cut the costs, and one way of doing that is by shrinking the box. The PS4 may be slightly louder in general (dunno if that's definitive or not), but there are very few complaints about noise or heat. Considering the PS4 naturally draws more power while operating, is physically smaller, and has an internal PSU... MS should be able to considerably shrink the XB1 if they wanted to. They may need to sacrifice the noise level slightly, but if it helps cut the costs, then it's worth it considering the position they're in IMO.
I still cant believe that they went with this dumbed down internal design, just plastic box with mobo and few elements placed over it [BD drive, HDD and cooler]. Zero attempt to control the internal airflow.
This has come up repeatedly in discussion with advocates such as eastmen doubting the expense of Kinect. Yet it's removal has facilitated a $100 difference. It's one of the most sophisticated ToF sensors ever devised, outperforming multiple far more expensive sensors, and that has to come at some cost. Die costs aren't just a matter of lithography * area.
Taking iSuppli at face value, MS spent $28 just on building the box. A little of that will be things like HDMI in, but all round they seem to be spending more to achieve the same thing. As such, they should be able to match Sony's design and get the same costs (eg. same mechanical/electromechanical choices). I don't know if Sony make some savings for being a HW company or not.
But when all's said and done, the savings aren't really there to materially achieve a cost advantage while avoiding a loss leader. The best they could have done was remove Kinect, which they did.
XB was a huge loss leader. MS just dropped the price and endured the expense to establish the brand.We've had price drops before that come out of thin air . For example every price drop the Original xbox ever had.
So your saying MS made a console with a $50 profit margin and then instead of dropping that price margin to be competitive, removed a $20 Kinect camera to hit the new price point?The Kinect is not that expensive from my very limited sources MS was actually profiting on each unit sold at $500 and that includes the bult in buffer for the retail chain selling it.
I think they've figured out download just fine. It costs more and you can't share your content or sell it on. Especially next to mobile where download is dirt cheap, the inflated prices of download for the consoles is always going to be a significant barrier. A cheaper download only console could work, but it's going to cost the user more in the long run. Quick price check between XB Live store's most popular games and Shop To:...not enough people on the console side have figured out Digital downloads yet.
Could MS really save as much as $100 by removing the $30 drive, and will gamers want to save $100 buying the console only to spend that much extra a year on the more expensive games?
So why on earth would MS make an external brick, and cost themselves (supposedly) $5 per console in order to make an inferior product? That makes less than no sense.