The best sonic game has always been ristar.Sonic Mania.
Quite enjoyable. That said, I think Sonic's always had game design issues. The 3d games compounded the inherent problems further, but they've really been there ever since the series' 1991 debut. The game has essentially two modes: It's got the lightning fast passages which are quite exhilerating (and the devs did their utmost to make these passages varied), but they are also largely on auto pilot (just like in the 3d games) and only really serve to break up the parts of the game where your skilled inputs are needed. Now those parts are quite sluggish and finicky, and they're also what the majority of the game's about. To make matters even worse, the ratio between fast and sluggish gets ever more lopsided the further you progress into the game.
Today I finished Bioshock. It ended up being just a tad repetitive to me, but I loved the game, a lot. One of the best artistic directions in the history of videogames, IMHO.
Today I started Tomb Raider: Legend. I tried to stay as "virgin" as possible, so when I played Tomb Raider: Angel of Darkness I managed to see some things that other games later took, such as Uncharted, and now... hahaha, the influence is even more evident. When people said that Uncharted took a lot of stuff from Tomb Raider I thought that they were mainly referring to the setting, tomb raiding and stuff, but now I see that a lot of mechanics come directly from Miss Croft's games.
By the way, I don't know what's wrong with me, but I'm having a hard time with the camera. I'm not complaining about the controls (not like when I played TD: AoD, in which case I came from the previous classic games so I was UPSET), which are ok. It's just the axis thing is driving me crazy and I don't know why. I play for a while without inverting the camera's X or Y axes, and sometimes I get it wrong, so I switch the options and I end up messing up with the camera again.
I concur, but do you think it is also overrated in this case? Why?Virginity is overrated.
Thanks for the mini review. I was thinking about buying it , since it is dirt cheap , but with so many games and so little time I fail to see the point in investing hours upon hours on this thing. Your post reinforced my decision not to pull the trigger on this.Well I gave No Man's Sky a good go. Only cost a tenner so was worth a try. Played through enough of it now to hit that "what's the point?" mark. I just fell I've seen it all now, and playing through the Atlas path is just going to make me find more and more resources until I finally hit a lame "ending". Similarly bothering to get the v2 and v3 atlas passes seems pointless. I'm assuming whatever is hidden behid the locked doors is going to be pretty lame.
Was fun enough until you realise how shallow the universe is; how everything is really just a variation on a theme. Space stations are pretty much identical. The tasks are all the same once you've worked out the pattern i.e. transmitter > distress signal > abandoned ship/freighter etc etc.
Given I'm playing the full fat version I can only imagine what it was like at launch.
Between destiny 2 and the division . The division looks great on the pro nowadays.
Virginity is overrated.