D
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Zelda: BotW. After initially being a bit meh about the new Zelda and Switch, that game has really grown on me and now I think it is a nearly perfect masterpiece.
Also Zelda and I agree entirely about the 'meh' phase. In the beginning it's easy to wander around aimlessly without any real goal or direction. If you do follow the games quests you'll begin to accrue more quest goals with specific goals to aim toward. This reminds me of Skyrim but Skyrim had more settlements and NPCs in the wild to set you on some/any path at all.
But I think it's hugely overrated because there are many fundamental mechanics flaws. Basic inventory management and dialogue with NPCs is awful. If you want to cook a bunch of the same item (which you will) it takes a while to do this because for each item you have to go into the inventory, add each of the ingredients (up to 5), exit the inventory then watch the cooking animation. You can barely cook 4 things a minute so if you want to make a bunch them it gets frustrating very quickly.
Similarly I bought a house and wanted to furnish it but the game made me buy each enhancement - more than a dozen - once at a time. With each requiring a separate approach to the same NPC, who had a slow dialogue tree, following by a musical interlude then a fucking animation, after which the NPC has moved and will not talk to you again until he's walked back to where he started. I reckon it took me about 20 to 25 minutes. Arghhhhh!
How does an action RPG with massive amount of items to collect and so much dialogue get near-perfect reviews when two of it's fundamental systems are worse than any RPG in recent memory!?!