What are you playing now? (console edition) [2011 - 2017]

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LittleBigPlanet Vita! First impressions: very awesome.

Me too. Very awesome indeed.

Also bought Tekken Hybrid. Mostly for the Tekken CGI movie though (Hybrid is basically the only option if you want the movie on Blu Ray, at least in Europe). I didn't even know it came with an HD version Tekken Tag 1. That game remains surprisingly playable. It also high-lights just how little the series has really evolved.
 
Me too. Very awesome indeed.

Also bought Tekken Hybrid. Mostly for the Tekken CGI movie though (Hybrid is basically the only option if you want the movie on Blu Ray, at least in Europe). I didn't even know it came with an HD version Tekken Tag 1. That game remains surprisingly playable. It also high-lights just how little the series has really evolved.

The fact that TTT1 is still very playable shows how well made it was for its time rather than how little it has evolved. Otherwise people would have grown tired of Tekken 6 and TTT2
Tekken has evolved as it should. Too many changes or introductions and you immediately start ruining the formula.
Tekken 4 for example was one of those games were it tried to blend successful ideas from Soul Calibur (like the free roaming mechanics) and partly some of Virtua Fighter's feel, while bringing its own wall damage mechanics and made juggles a more skillful feat to perform. T4 I think was an attempt to mimic VF's depth. It got its applauses and its complaints for that. For some it is considered the weakest (many complaining that it didnt feel like Tekken anymore) and for others the best, similarly to how people accepted Virtua Fighter 3 (some complaining it ruined the feel of VF2 while others welcoming its new strategy approach).
After learning the in and outs and depth of the game, it is understood that Tekken has evolved, especially with Tekken Tag Tournament 2.
If we take other fighting games, and compare how much they evolved next to the Tekken series, Tekken has seen improvements and changes were it needed and in some occasions more than the majority of fighting games out there.
If familiarity is missing with the game's depth the changes are less noticeable.
 
After 3 days without internet I've spend 18hrs on Sleeping Dogs and finished Mark Of The Ninja.

Sleeping Dogs is definitely the surprise of the year IMO especially considering that United Front were the same people responsible for the True Crime games, everything about this game just works as it should (driving, shooting, fighting) and this is the reason that I have so much fun with the game...combine that with a good variety in missions, an interesting story and likeable characters and you have an excellent game that came out of nowhere.

Now about Mark Of The Ninja I don't know how many of you guys love stealth games but anyone who is remotely interested in a good stealth game should get this...game looks and animates great, the atmosphere is more dark that you'd expect and the mechanics and level design are simply amazing - definitely gonna get all the achievements in this one since they actually improve the game and add a lot to the replay value (NG+ Hard mode, challenge rooms, secondary optional objectives) which is actually a rare thing.

Also played the RE6 public demo and while it was kinda fun I'm still undecided in whether I liked it or not...I know it's weird saying something like that but that's how I feel, I guess I have to play it more to get used to the controls and warm up to the new additions on the game (sliding, more focus on melee & quick firing for instance).

Next game I'll play is The Witcher 2 (finally!) which I'll hopefully beat before RE6 comes out. :p
 
The fact that TTT1 is still very playable shows how well made it was for its time rather than how little it has evolved. Otherwise people would have grown tired of Tekken 6 and TTT2
Tekken has evolved as it should. Too many changes or introductions and you immediately start ruining the formula.

And I think if you don't make some drastic changes every now and then, every formula will eventually grow tiresome. Besides, the fighting game community cries foul at the most minute of changes, and I think unless fighting games stop catering to that very community pretty much exclusively, the genre is going to fall right back into the depth of oblivion from which Street Fighter IV pulled it out a couple of years ago. It's also funny that those are the same people who'll gladly ridicule something like Call of Duty for playing it safe each and every year.

Tekken 4 for example was one of those games were it tried to blend successful ideas from Soul Calibur (like the free roaming mechanics) and partly some of Virtua Fighter's feel, while bringing its own wall damage mechanics and made juggles a more skillful feat to perform. T4 I think was an attempt to mimic VF's depth. It got its applauses and its complaints for that. For some it is considered the weakest (many complaining that it didnt feel like Tekken anymore) and for others the best, similarly to how people accepted Virtua Fighter 3 (some complaining it ruined the feel of VF2 while others welcoming its new strategy approach).

I thought T4 was pretty damn good. It wasn't perfect, but it felt rather fresh (and it still felt like Tekken). You gotta start somewhere.

[After learning the in and outs and depth of the game, it is understood that Tekken has evolved, especially with Tekken Tag Tournament 2.
If we take other fighting games, and compare how much they evolved next to the Tekken series, Tekken has seen improvements and changes were it needed and in some occasions more than the majority of fighting games out there.

I think it's a bit of a stretch to call fiddling with frame data and hit boxes an evolution. That's something "normal" gamers will never understand nor care about. The only new mechanic Tekken has implemented since Tekken 3 are bound attacks, and those are effectively just another way of extending juggle combos even further (as if they hadn't been long enough in the first place). I mean just look at most of the reviews. Yes, the game gets a good deal of praise (which I think it absolutely deserves because it's a really good game), but they pretty much all agree on the fact that Tekken has effectively slammed its doors shut on everyone who hasn't been playing the games religiously for the last decade.

If familiarity is missing with the game's depth the changes are less noticeable.

Either my school English is failing me here or that last sentence of yours doesn't make any sense. Please explain.

I think Street Fighter IV did a really good job at re-inventing itself personally. It still feels absolutely like Street Fighter, yet it also feels completely different thanks to the brilliant Focus Attack, not to mention its completely new art style.
 
Either my school English is failing me here or that last sentence of yours doesn't make any sense. Please explain.
If you are not familiar with the game's depth you will not notice the changes, and judging from your reply, you probably need a bit more familiarity with the game.

I think Street Fighter IV did a really good job at re-inventing itself personally. It still feels absolutely like Street Fighter, yet it also feels completely different thanks to the brilliant Focus Attack, not to mention its completely new art style.
It doesnt feel completely different. And you only named two differences of which only one is associated to the gameplay formula. That repeats my point that Tekken and other fighting games are evolving in similar paces. Not to mention that the real splendor of the focus attacks is only observable and truly experienced under high level play. The real meat of the focus attack is even less observable and harder to use as it is intended.
To the average Joe, the focus attack is just an extra move that absorbs an attack. If its used like that, Street Fighter 4 is almost the same as its past installments. But to the high level player, that brings a whole world of defensive techniques, move cancellations and extended combo possibilities. And in all honesty SF4 is actually reminiscent a lot of Street Fighter 3 which was the biggest re-inventor of the Street Fighter series.
 
Finally got myself back into doing some gaming. I have almost 30 games waiting to be played, but only now that I managed to finally finish my school, I can put some serious time into it.

I finished Infamous 2 a couple of days ago. I think I put around 30 h into it. I collected all 300 and something shard pieces and dead drops and finished every yellow side mission. Perhaps the first one was a bit better, but this was quite enjoyable too.

I also managed to start and finish Killzone 3. I liked it although perhaps the previous game was again a little bit better? In any case I wasn't really impressed by the graphics, but the pacing and gameplay in general was quite satisfactory.

I haven't decided which one I'll start playing next, but it's probably Gears 3, Uncharted 3, Bioshock 2, Fallout New Vegas, Batman Arkham City or Halo ODST... I seriously have a ton of these just waiting to be played :)

edit:
Killzone 3 ending was a bit weird, the ending credits just popped basically straight after the last mission...
 
^ Go for Uncharted 3 first !

And..... I have been playing NFSMost Wanted these days and enjoying it so much that sometimes I get late for work.

My Question: since I am enjoying this so much, should I get Burnout Paradise too? I had played its demo on the PC, which had the whole city open for a limited time, but lost all races as I never went the right way :(, thanx to no barricading at all. But I am missing the stunts from Paradise in Most wanted.

SHould I go for Paradise on the ps3 now?
 
Playing:

<PS3>
Kingoms of Amaluar (nearly finished)
Borderlands 2 (On the DLC)
FarCry 3
Skyrim (it never, ever, ends...)
Black Ops 2 (about to be opened tonight)

<Vita>
Assassins Creed

< 360>
Halo 4
 
XCOM has taken over my game playing life for the time being. It's got to the point where my dreams are turn-based.
 
Finally got myself back into doing some gaming. I have almost 30 games waiting to be played, but only now that I managed to finally finish my school, I can put some serious time into it.

I finished Infamous 2 a couple of days ago. I think I put around 30 h into it. I collected all 300 and something shard pieces and dead drops and finished every yellow side mission. Perhaps the first one was a bit better, but this was quite enjoyable too.

I also managed to start and finish Killzone 3. I liked it although perhaps the previous game was again a little bit better? In any case I wasn't really impressed by the graphics, but the pacing and gameplay in general was quite satisfactory.

I haven't decided which one I'll start playing next, but it's probably Gears 3, Uncharted 3, Bioshock 2, Fallout New Vegas, Batman Arkham City or Halo ODST... I seriously have a ton of these just waiting to be played :)

edit:
Killzone 3 ending was a bit weird, the ending credits just popped basically straight after the last mission...

As RenagadeRocks suggested play UC3 first, it's the weakest one in your list so it's better to get rid of it fast. :p

Now what I'm playing lately is:

XCOM: Enemy Unknown - Started a Classic Ironman playthrough and I'm pretty sure I've come to a dead end after 5-6hrs...but I'm not giving up, I've learned some things from my mistakes and I'll start a new playthrough that hopefully goes better this time.
Dark Souls - NG++ and mainly warping from place to place to help other people in their quests as a good sunbro that I am, if I'm bored I go to the forest for some PvP.
Trials Evolution - Trying to get Gold medals on the Paine Island before the new DLC map pack hits next week.
 
God of war ascension Mp beta.
God of war ascension single player demo
ZOE HD collection
DMC HD collection.
Journey
 
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