I didn't like the fact that I was put there because of a stupid reason, so bribing a jailer to get out when I didn't do anything worthy of putting me there in the first place didn't appeal to me either. I didn't know that I had to serve one full day, either. But yes, it was not the end of the world. However, I made the mistake of reloading in the last checkpoint, and then I lost it all. There are things that you just don't know or aren't explained in a very effective way (the screwy save system, how can you get in and out of jail, etc.), at least, and that's the reason why it happened like that, to me.Why didn't you just get out of the dungeon? You can either bribe the jailer, use a skeleton key if you had one on you, or just serve your time (one full day-night cycle). Not exactly the end of the world.
At any rate, I still think that not being able to use all the skills you know at any time doesn't make any sense.
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Now I'm playing L.A. Noire. I spent quite a few minutes chilling out to the title screen the first time I booted it. I like the theme and the setting, and the gameplay is fun. The facial motion capture is top notch... the body motion not so much, as you can see some characters with their arms way too open (like they're holding an invisible ball under their armpits). Also, something looks odd in the character's faces, and I'm not talking about the uncanny valley: the faces look kind of smudged. Everything looks "painted" and way too orange and high contrast. Faces are constantly lit by a secondary light that gives an unnatural, weird glow to them.