What are you playing now? [2007-2018]

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I haven't exactly been "playing" Prototype, more like I am Alex Mercer! :oops:

GG!

I know what you mean ;) Damn, I like this game!!! I don't usually play this kind of games but I must say despite my initial caution, this being a PC port of a very "consolish" game, I'm pleasantly surprised and quite hooked also.

I haven't noticed any bugs (I've been playing for about 4 or 5 hours) and the performance is pretty good apart from some occasional stuttering when running up the buildings or panning the camera, even though fps don't drop below 40 at any time.

I reckon it's gonna keep me occupied until my copy of ArmA II arrives. Anybody here playing that game? how's that bugfest performing after patch 102?
 
Played Prototype for a few hours last night and am pleasantly surprised. Actually I expected this to be another poor port like GTAIV or Saints Row 2 with astronomical minimum specs, but it doesn't seem to be the case. No crashes yet, No bugs discovered (yet!) and I am very surprised how much I am enjoying it.

The presentation is rock solid, with 360 console gfx reminiscent of Mercenaries or Lost Cause. The nice gritty art direction helps lift it above that dross though. The gfx and textures are crisp/clean and whilst hardly breaking any new ground they do the job well enough. I play at 1680x1050, 16xAF, 4xSSAA, Triple Buffering and VSYNC on (Forceware set to HQ mode) and hit 50 - 60 fps easily. My rig is C2D @ 3.4GHz, 4GB, GTX260 (216) and Vista x64. I might post some screenshots later.

Controls are a tad clunky either with a 360 joypad or the usual k/m mouse combo but not bad enough to ruin it, although in the larger fights, and there are quite a few, the camera movement and targeting system can get frustrating.

The good bit is the gameplay is absolutely fantastic! It really is easy to pick up and play and you really do feel extremely powerful even from the 1st non-tutorial level. The story is very engaging and the cutscenes, both CG and real time are very well accomplished. Imagine playing Spiderman, with the power of The Hulk and the recovery powers of Wolverine!...

... Well thats what it is like, Awesome!:D
 
I've started playing GTA4 again. Since the game is basically unplayable for me in XP32 (performance and image quality turns to shit after a while) I have installed it in Vista64. The game is not natively 64 bit but it is large address aware so it can use more than 2 GB of main memory and that seems to be the issue. In XP32 the game hits this 2 GB limit (because the /3GB switch makes drivers go bananas, I won't use it) and starts having problems with object loading and texture resolution.

The only problem I have with the game in Vista64 is the fact that the load times are insane if vsync is disabled, but when I disable it, the cutscenes are weird (strange zooming and jerky movements) and of course the tearing is horrendous.
 
I've started playing GTA4 again. Since the game is basically unplayable for me in XP32 (performance and image quality turns to shit after a while) I have installed it in Vista64. The game is not natively 64 bit but it is large address aware so it can use more than 2 GB of main memory and that seems to be the issue. In XP32 the game hits this 2 GB limit (because the /3GB switch makes drivers go bananas, I won't use it) and starts having problems with object loading and texture resolution.
Er, I don't think it's actually possible for the game to use more than 2GB of main memory. You might want to check the task manager to verify.

If I had to guess, I'd say that the limitation under XP is probably that the game doesn't have 2GB of memory available, because a fair fraction is taken up by running processes and the requirement to mirror video memory in system memory.
 
Er, I don't think it's actually possible for the game to use more than 2GB of main memory. You might want to check the task manager to verify.

If I had to guess, I'd say that the limitation under XP is probably that the game doesn't have 2GB of memory available, because a fair fraction is taken up by running processes and the requirement to mirror video memory in system memory.

Supposedly GTAIV has 64bit memory management. Also not all video memory is mirrored, only a part.
 
Er, I don't think it's actually possible for the game to use more than 2GB of main memory. You might want to check the task manager to verify.

If I had to guess, I'd say that the limitation under XP is probably that the game doesn't have 2GB of memory available, because a fair fraction is taken up by running processes and the requirement to mirror video memory in system memory.
Well, it might be memory leaks. Whatever the reason, at my settings it turns unplayable after a while in XP32. In Vista64 it doesn't.
 
That doesn't make any sense, unless they shipped it with a 64-bit compiled executable.

I heared that comment by a dev and on the backside of the game box it says 64bit support. Also the GTAIV exe cant be excluded from DEP becouse Vista detects it is 64bit code (64bit exe/code cant be excluded from DEP).
 
I heared that comment by a dev and on the backside of the game box it says 64bit support. Also the GTAIV exe cant be excluded from DEP becouse Vista detects it is 64bit code (64bit exe/code cant be excluded from DEP).
Then that would indicate that Bludd's previous statement that it's not natively 64-bit would be false.
 
Then that would indicate that Bludd's previous statement that it's not natively 64-bit would be false.

It uses the 64bit memory management system. Might not be so to say fully 64bit compliant but it does take use of the Vista X64 RAM management. :smile:
 
Today the search for goodness continued
I picked up a cuple of second hand games
Gears of War
and
red ocean unfortunately it sucks
 
Well, the only difference is whether or not it's compiled for 64-bit.
Well, I did some testing on this.

I have it installed in XP32. I installed it to a separate location in Vista64 and compared MD5sums of GTAIV.exe which is the game exe. They were the same.

I then uninstalled the Vista64 install and reinstalled it over the XP32 install. Installshield didn't actually copy any files but completed the installation. This to me also indicates that the files are identical for both OS versions.

The box does indeed say "Enhanced for 64 bit" but I think this is simply the fact that the exe is linked with Large Address Aware which on a 64 bit OS gives the process 4 GB of memory even when the process itself is 32 bit.

They could be using fancy image techniques where they have native images inside an exe for different OSes (like many Sysinternal tools). I can't find where Mark Russinovich talked about this at the moment, though.
 
Well, I did some testing on this.

I have it installed in XP32. I installed it to a separate location in Vista64 and compared MD5sums of GTAIV.exe which is the game exe. They were the same.
Yes, but it's possible in Windows to incorporate both the 64-bit code and the 32-bit code into the same file.

The box does indeed say "Enhanced for 64 bit" but I think this is simply the fact that the exe is linked with Large Address Aware which on a 64 bit OS gives the process 4 GB of memory even when the process itself is 32 bit.
That would make sense. It's not actually using 64-bit addressing at all in this case, however: the OS is just mapping up to a 4GB subset of the available system memory into the 32-bit addressing space of which the game is aware.
 
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