What are you playing now? [2007-2018]

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DS3 is definitely better with a controller and the DLC makes the game last around 20hrs.

Yeah I completed Dungeon Siege 3 using a 360 gamepad, control was very good. The game does look really pretty on a big tv, I had all graphics details cranked to the max. I played as Katarina, the girl with the shotguns, took me around 14 hours to finish I believe for the stock game. It's not a deep game, but it's definitely fun and worth it in the $15 range. I had also played Titan Quest and Torchlight and while I like both of those, I did prefer DS3.
 
Still playing World of Tanks.
Night after night, weekend after weekend.

Its got its hooks in me good.
 
Path of Exile "pre-pruchase"* started today: https://www.pathofexile.com/purchase/
That much about productive long weekend :D

*) It's a F2P but has cash store for cosmetic/convenience stuff. If you buy something now you'll get into the closed beta and anything you spend in the store will be available to you on launch as well as in beta.
 
Would Crysis 2 be unlockable from Steam? I absolutely, positively refuse to be part of EA's digital distribution "Origin" system. Guess I need to go looking...

Edit: Nope, can't do it. Fffffffffffuuuuuuuuu.... :(
 
Would Crysis 2 be unlockable from Steam? I absolutely, positively refuse to be part of EA's digital distribution "Origin" system. Guess I need to go looking...

Edit: Nope, can't do it. Fffffffffffuuuuuuuuu.... :(

Amazon is specifying nothing as far as I can see what client needs to be installed to run the game.
 
I went on Steam and grabbed the demos for Titan's Quest,

Two Worlds II Free DLC
TopWare Interactive is offering new DLC for Two Worlds II, offering free new Easter content for the role-playing sequel, along with a new playable demo to show off the newness. The DLC and or demo versions for Windows and OS X are mirrored on AtomicGamer, Gamer's Hell, and The Patches Scrolls. Here's word on the new game mode this adds:

In this new Defense Mode, the old-school gameplay of classic castle-defense games is given new life. Since 1992 this gameplay mechanic has never degraded of its addictiveness and interest to gamers worldwide. Now, in Two Worlds 2, the game-design has been pushed forward once more. The player must team-up and defend Gandohar - the main villain of the Two Worlds 2 campaign - against constant waves of AI enemies. Tactical moves and solid teamwork, while using all the necessary skills, is paramount to survive these thrilling battles.
 
Bought Kingdoms of Amalur on Steam. Great game. Lot'S of fun! Great gamepad implementation. Graphics are lame, but the game makes fun. Very easy accessible. Leveling is cool (as always, playing a pure mage). Lot's of different quests and stuff to do. A big big world too. Combat is very entertaining and good. So...nothing to complain so far. Go and get it, if you like action role play games...
 
When I'm done with Skyrim, I'm gonna rocket through Metro 2033 and then Kingdoms of Amalur is the next one on my hit parade.
 
I liked Amalur. Lots of adventures, quests, large areas, lots of fighting, upgrading of loot and weapons. DLC 1 was a bit meh, DLC 2 looks potentially good. I don't know why everyone seems to be ragging on the graphics, I think they look pretty good. I've been running it under DX11.

It does have a few niggles, such as getting to the level cap quite early (probably explains why I breezed through the DLC), and some of the various features (blacksmithing/sagecrafting/potioncrafting) not really being necessary but quite fun to play with. You may or may not like/use the respeccing part of the game.

Overall it's got that important fun factor.

Edit: New DLC "Teeth Of Naros" due out on 17th April
 
Kingdom's of Amalur is pretty damn fun. But the graphics are just so generic, and the level design is absolutely uninteresting and boring. That sucks, especially for a fantasy RPG.
 
I lost interest in Amalur pretty quickly, might pick it back up but with The Witcher 2's content update coming next week and Diablo 3 not far behind I probably won't get around to it.
 
Kingdom's of Amalur is pretty damn fun. But the graphics are just so generic, and the level design is absolutely uninteresting and boring. That sucks, especially for a fantasy RPG.

I'm not sure I agree. All the different areas have a different style and feel. It one of the things that made me want to progress in that the next area always had a different atmosphere. The level design is okay, with much of it being open areas and lots of fast travel when you get the map opened out. Each place has a real sense of identity, and you get to know all the main areas.

Sure, the graphics are not ultra detailed thanks to it's cross-platform limitations, but it all hangs together well. It very much scratches that loot 'n' level itch.
 
Having recently completed Assassin's Creed Revelations on 100% and polished off Skyrim I don't really have a lot in my catalogue that inspires me. I had Rage installed on Steam, but lost interest an hour in. Seems very generic and linear. I much preferred borderlands take on this scenario and even Fallout3 for that matter. Feeling very let down by ID on this.

Currently playing Bioshock2 and Alan Wake. Bioshock is going to be put on hold for a few days as its becoming a bit repetitive and the god awful texture work is really starting to irritate me. Whacking a load of SGSSAA and increased FOV doesn't help much either. I don't remember the original looking this bad.

Anyway, Alan Wake is amazing.... AMAZING! I don't usually like scary games, but having loved the Max Payne series so much I trusted Remedy to not disappoint. Baring in mind I am a bit of wuss when it comes to scary things I am finding this more unnerving than outright poo-yer-pants stuff scary. Very much inspired by Stephen King and David Lynch methinks. The artistic direction is top-notch too, particularly the towns and vistas are really beautiful and its worth the purchase price just to stand around in the daylight and take in the gorgeous lighting. Maybe its the bleakness of the night levels that make it so nice? Anyway, massive thanks to Remedy for releasing this, but we deserved this years ago, particularly due to the success of Max Payne.

Also interesting that the new 301.24 forceware beta driver also improves my SLI performance.
 
Anyway, Alan Wake is amazing.... AMAZING! I don't usually like scary games, but having loved the Max Payne series so much I trusted Remedy to not disappoint. Baring in mind I am a bit of wuss when it comes to scary things I am finding this more unnerving than outright poo-yer-pants stuff scary. Very much inspired by Stephen King and David Lynch methinks. The artistic direction is top-notch too, particularly the towns and vistas are really beautiful and its worth the purchase price just to stand around in the daylight and take in the gorgeous lighting. Maybe its the bleakness of the night levels that make it so nice? Anyway, massive thanks to Remedy for releasing this, but we deserved this years ago, particularly due to the success of Max Payne.

I liked Alan Wake. The game mechanics are pretty samey, but the atmosphere and storyline hangs it all together very well. It is like some kind of Stephen King/Twilight Zone horror mystery thing, and the DLC episodes that comes with the PC version give it a more rounded ending with a bit more explanation. It's just the right amount of difficulty with only just enough resources to finish levels, but I didn't like the way they took all your hard earned stuff away at the end of the chapters.

The atmosphere with the dynamic lighting is terrific, and being able to use all kind of things for light sources and the way the torch is implemented is genius. The spot effects of lighting, and the black shadows boiling off the taken, that shrinking lens flare and little spark that pops after you've lit them up are all the little polished touches that make the difference between a good game and a great one. Even the reload times for the weapons added seconds of tension as the bad guys advanced.

The recent patches with the direct aiming option made a subtle but important change that makes the mouse/keyboard feel exactly how a PC game should, rather than the stepped feeling it had from a game obviously developed for a gamepad.

It's unbelievable that the PC version was pushed into second place after the console versions, when you consider how this is by far and away the best version of the game with the most polished and complete... well, everything...

I hope Remedy made a surprisingly good profit self-publishing this on Steam rather than having to give a cut to MS for the Xbox version.
 
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