Megadrive1988
Veteran
I am not complaining, but things I wanted for the second generation Xbox:
16 to 32 MB eDRAM. Sony's GS I-32 (used in GSCube, not in PS2) has 32 MB eDRAM. I would've love that much in Xenos. but of course, die-size, heat, cost, etc. made that not-feasible.
main memory bandwidth: 256-bit memory bus interface, and the originally reported 51.2 GB/sec bandwidth (TeamXbox, 2003)
http://news.teamxbox.com/xbox/4811/First-Details-Inside-the-Xbox-2-Part-1
instead of the 22.4 GB/sec (first reported in early 2004) from a 128-bit bus
2 or 3 MB of L2 cache on the CPU. 2 MB would've been nice, 3 MB ( 1 MB per core) would've been fantastic
1 GigaByte / 1024 MB of lower latency main memory. with the high-bandwidth that I mentioned above, but with less delay times that Gamecube has with its 1T-RAM. what type of RAM could provide these capabilities? 1T-SRAM is low-latency but from what I understand, not particularly high-bandwidth. and GDDR3 is just the opposite?
16 to 32 MB eDRAM. Sony's GS I-32 (used in GSCube, not in PS2) has 32 MB eDRAM. I would've love that much in Xenos. but of course, die-size, heat, cost, etc. made that not-feasible.
main memory bandwidth: 256-bit memory bus interface, and the originally reported 51.2 GB/sec bandwidth (TeamXbox, 2003)
http://news.teamxbox.com/xbox/4811/First-Details-Inside-the-Xbox-2-Part-1
instead of the 22.4 GB/sec (first reported in early 2004) from a 128-bit bus
2 or 3 MB of L2 cache on the CPU. 2 MB would've been nice, 3 MB ( 1 MB per core) would've been fantastic
1 GigaByte / 1024 MB of lower latency main memory. with the high-bandwidth that I mentioned above, but with less delay times that Gamecube has with its 1T-RAM. what type of RAM could provide these capabilities? 1T-SRAM is low-latency but from what I understand, not particularly high-bandwidth. and GDDR3 is just the opposite?