Any day ending in a "y".
So if we're currently in a world in which corporations can vandalise or destroy our possessions, and we're sliding into a world where we can't buy versions of art that we love, at some point, is piracy our only solution?
No-one I personally know actually wants to own a movie, song, game, or book on physical media outside of rare collectors items that represent nostalgia from their childhood (like JRR Tolkien books for me, or NES carts for a close friend of mine).
Everyone I personally know with a gaming console wants to own their single-player games on physical media so they can resell or borrow their games to other people.
I just finished a NG+ run of Demon's Souls using a disc borrowed from a friend, and I just borrowed my copy of Sackboy to a second friend, who is going to borrow me his copy of Assassin's Creed Odyssey.
It has nothing to do with attributing more sentimental value to a physical copy. Physical copies really do have more value to us, by far.
We're all on a 1Gbit/s internet connection and for us it's a lot faster to download a game than to transfer the data from the disc.
No, we also play coop MP games together as well. And we also play games with our wives and kids using our accounts. Plus we want to be able to use our cloud saves in our accounts.Wit an internet tat fast, isnt borrowing psn accounts is much easier, simpler, faster? Bonus point, 2 people can use 1 game at the same time
There are very few games-only stores in Euroland. We mostly buy our games at big electronics + multimedia stores like Mediamarkt or FNAC, or big department e-/stores like Amazon.Yes, there are people like this still. I acknowledged that. However, the point is that it's an increasingly shrinking minority. We can see this as storefronts that cater to people that want physical version of media continue to go out of business. The only way most of the remaining ones can still remain in business if they can somehow leverage digital sales of games. However, as that typically means just selling codes for digital games that are redeemed on other digital storefronts, these stores become increasingly irrelevant to the vast majority of 1st world gamers.
Even just having an online storefront that sells physical copies of media isn't enough to keep most stores in business. If Amazon still only sold physical books, for example, it's quite likely they would have gone out of business over a decade ago. If they sold books, video and music, they likely would have stayed around a little longer, but would have gone out of business years ago as well, like Hastings (a relatively popular Books, Music and Video chain in the US for decades) did.
GameStop is a prime example of a once unstoppable gaming sales juggernaut that rode the desire of gamers to buy used games. But as the desire for physical game ownership dies (new and used), so does the corporation.
This has nothing to do with corporations forcing digital onto consumers. This is all about consumers forcing media corporations to offer digital goods.
If a media corporation wants to stay in business, it has to offer digital goods.
No, we also play coop MP games together as well. And we also play games with our wives and kids using our accounts. Plus we want to be able to use our cloud saves in our accounts.
Not all of them. I'm playing Division 2 with one of my friends and I'm pretty sure we each need our copy of the game.With account sharing, you can play coop mp games together with just 1 game license.
Not all of them. I'm playing Division 2 with one of my friends and I'm pretty sure we each need our copy of the game.
Regardless, we only get physical single-player games. And yes, we do share it over more than 2 people.