What are the chinks in XB360's armour?

jvd said:
pc just look at this half life 2 mod http://www.beyond3d.com/forum/viewtopic.php?t=24157

Its a free fan made mod . This is avalible on the pc . I don't see why it wont happen on the x360 .

Yes, I agree with you, there is really very nice mods and such for free.


But 2 things:

1)if it is easy to charge, people may get greedy, althought I doubt this would be a problem.

2) we dont know if MS allows for a free comunity using theirs servers etc... but I still have hope, they could always put a advertisement, so it is may be possible. ;)

If Ms allows I think we will get a nice comunity at a fast growing.
 
Qroach said:
I think people that complain about the option (and it is an option) of charging for content aren't really looking at the entire picture.

when your opponents will have weapons that you don't have and an induced advantage over you..
when your friends will play on maps you don't have...

it will be something more than an option.

i fully understant the interest for the investors (micropayment was one of the keywords of selling xbox to financial analysts), but as a gamer i don't want a system à la magic the gathering where you have to pay more to "stay in the game".

and as i explained i don't want that something that i usually get with the retail version becomes an paying option.
 
however you look at it, micropayement only have one purpose: increase incoming.

it can only result in an increased cost for the consumer.
 
Magnum PI said:
Qroach said:
I think people that complain about the option (and it is an option) of charging for content aren't really looking at the entire picture.

when your opponents will have weapons that you don't have and an induced advantage over you..
when your friends will play on maps you don't have...

it will be something more than an option.

i fully understant the interest for the investors (micropayment was one of the keywords of selling xbox to financial analysts), but as a gamer i don't want a system à la magic the gathering where you have to pay more to "stay in the game".

and as i explained i don't want that something that i usually get with the retail version becomes an paying option.

Meybe you just are not able to join those games.

however you look at it, micropayement only have one purpose: increase incoming.

it can only result in an increased cost for the consumer.

Unless they make the same price than they do in the game,i.e., in Halo 2(e.g.) each map had cost 1/100, of the game production, if they sell each map in micropayement at 1/100 of the game price it would be fair enough, with value for the consumer and the same proffit for them.IMO of curse.
 
Magnum PI said:
jvd said:
pc just look at this half life 2 mod http://www.beyond3d.com/forum/viewtopic.php?t=24157

Its a free fan made mod . This is avalible on the pc . I don't see why it wont happen on the x360 .

for the same reasons it didn't happen on the x1

What were the reasons ? This time ms seems to have a market place set up for this and they are talking about this . I don't remember them chating up volicity girl making maps and lvls when the xbox 1 came out .


1)if it is easy to charge, people may get greedy, althought I doubt this would be a problem.
And that is thier right , if its out of your price range don't buy it . If the mods , maps , skins whatever don't sell then they don't sell and they have to change the price or make it free. I don't really see any mods for sale on the pc. I don't think we will see many if any for sale on the x360 .


2) we dont know if MS allows for a free comunity using theirs servers etc... but I still have hope, they could always put a advertisement, so it is may be possible.
The x360 can stream from a pc. You can go to www.x360maps.com or some such thing and download from there and then run the maps . I'm sure people will find ways to do it . I'm also sure that even if ms puts a charge on it will be user definable . So mabye you see a ton of maps for sale for 1cent or 2 cents or something stupid like that so they can be posted

when your opponents will have weapons that you don't have and an induced advantage over you..
when your friends will play on maps you don't have...
Why would u play with people who have diffrent weapons than you ? Aside from that we don't know if we can add weapons . All the online games i've seen if you make a map you have to use existing weapons. If you make a mod which is alot more work you can change the weapons. However if u have the mod activated you wont be playing with those who don't have it .

As for your friends playing on maps you don't have. That sucks but u still have the option of buying the map or your friends playing on the maps you do have .

i fully understant the interest for the investors (micropayment was one of the keywords of selling xbox to financial analysts), but as a gamer i don't want a system à la magic the gathering where you have to pay more to "stay in the game".

I don't get where your getting this . Do you need doom 3 roe to stay competive ? No you just simply play on the doom3 multiplayer maps .

I don't get the arguement your putting forth. No game i know of puts you at a disadvantage because u didn't buy something .

and as i explained i don't want that something that i usually get with the retail version becomes an paying option.
Neither do i . but if halo 3 comes with 10 multiplayer maps and 10 single player maps and then halo 4 comes with the same amount of maps but a month later there are another 10 maps for purchase , to me i make out .Because now the life of the game was extended. No one is going to sit around and say doom 3 didn't have all the maps and lvls it was supposed to have because of roe and they wanted to make more moeny .


however you look at it, micropayement only have one purpose: increase incoming.

it can only result in an increased cost for the consumer.

Why ? You can buy pdz and enjoy it with out ever having to make a micropayment for more content . That is your choice .
 
Magnum PI said:
jvd said:
pc just look at this half life 2 mod http://www.beyond3d.com/forum/viewtopic.php?t=24157

Its a free fan made mod . This is avalible on the pc . I don't see why it wont happen on the x360 .

for the same reasons it didn't happen on the x1

Actually I think that Pariah let you do maps and download for free.

jvd said:
And that is thier right , if its out of your price range don't buy it . If the mods , maps , skins whatever don't sell then they don't sell and they have to change the price or make it free. I don't really see any mods for sale on the pc. I don't think we will see many if any for sale on the x360 .

Yes it is their right to do that.

The x360 can stream from a pc. You can go to www.x360maps.com or some such thing and download from there and then run the maps . I'm sure people will find ways to do it . I'm also sure that even if ms puts a charge on it will be user definable . So mabye you see a ton of maps for sale for 1cent or 2 cents or something stupid like that so they can be posted

I did not remember that PC and XB360 can be conected, anyway that is not a solution for the the most of gamers.
But a map for 1 cent it is not bad ;) .
 
Like i siad they will figure out ways to do it . Whatever ms puts as the price minimum is what u will see the maps come out for if there is a minimum . I doubt they will do this however as more maps and skins means more people will buy the game which means more money for them .
 
Magnum PI said:
for the same reasons it didn't happen on the x1

Hmm, there's a few games on x1, that allowed you to edit maps. Of course, when I said few...I really mean a few. However, there's a huge mod community for the x1. From making hacks and maps. They have figured a way to inject quasi new maps into halo.

Mefisutoferesu said:
One thing to note is that the mods we see in the PC community are often times allowed or encouraged by the dev teams... companies like Id and Valve often grant more access and leway (sp?) with their games than console developers do... remember when fans had mods up and about for DOA?? Tecmo slammed them.

I doubt we'll see much more than say a "skins" community... we won't see things like gary's mod for HL2. The developers won't allow it... maybe after time as a few adventurous devs try it out and there seems to be profit we might, but I'm willing to bet most are going to be overly protective.

From a company point of view, hacks/mods reflect on the company image. So, if you made *unbecoming/bad* mod, they're going to have a fit.

Aside from a legal reason. I think one of the problem with x1, was it's power. A lot of time and effort to optimize the code (and maps), so from a technical stand point it was much more difficult for the community to create mods, especially on a system that supposively to be closed.

So the question, is how much the devs going to release in term of tools to create maps and whatnot will pretty drive the community. I have a feeling the x360 won't be as easily hack as x1.
 
The topic has diverged to micropayments and modding as have a few other recent topics, but any new thoughts on XB360 hardware 'weaknesses' are more than welcome :D
 
Its hard to really talk about hardware weaknesses because we don't know what its up against . So what we may think is a weakness it may end up doing better than the other systems and what we think is a strength may be a weakness
 
Its hard to really talk about hardware weaknesses because we don't know what its up against . So what we may think is a weakness it may end up doing better than the other systems and what we think is a strength may be a weakness

I couldn't have said it better. You're right but with Nvidia on board to talk about the G70 and hopefully RSX we might be able to do a comparision later today.
 
jvd said:
Its hard to really talk about hardware weaknesses because we don't know what its up against . So what we may think is a weakness it may end up doing better than the other systems and what we think is a strength may be a weakness
In terms of weaknesses I'm talking about the hardware relative to itself - at least originally. The hardware is balanced and strong, there's no getting round that. But where isn't it strongest? Seems consensus is Cache size and CPU bandwidth are going to be the chief bottlenecks devs will have to overcome.
 
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