Ways in which Nintendo can be "different" next-gen

GwymWeepa

Regular
Nintendo loves to differentiate itself from the competition. So what are some ways that you would like to see Nintendo to differentiate itself from MS and Sony's machines? (try to be realistic)

Nintendo has stated the revolution will connect to computer monitors...well in that case I would love to see the revolution output 1600x1200 resolution graphics. I know the buzz is hdtvs, but how many will be sold within the life-span of the next-gen consoles? I don't think enough will be sold to insure every gamer out there experiences hd gaming at least once (especially in the early years of the console's life), but just about everyone has access to a computer monitor, and most of those nowadays can output at 1600x1200. I think Nintendo should capitalize on this fact and insure most games will run at the higher res.
 
Johnny Awesome said:
They will differentiate themselves with their lack of third party support and their slow pace of game releases. :)

You mean you haven't head about thier new featues.

The console is portable, and this time you can turn it on its side and play on the build in etch-a-sketch.

It will also come with a carring case with build in crayola box storage unit.

They will also start an educational campaign - new titles in the work s include:

Link's adventures in Homosexuality Awareness

Mario Party 12 Online: Kawaii Guy Pedophile edition

j/k
 
but just about everyone has access to a computer monitor, and most of those nowadays can output at 1600x1200.

Don't want to nitpick, but I sincerely doubt that "most" have access to monitors that can output resolutions that high. I myself don't qualify as an average user anymore and 1600x1200 is the upper limit you'll see me using on my 19" monitor. In fact, I think most users still use 17" monitors using 1024x768 resolutions - and that wouldn't even include IMO the bulk of Nintendo's userbase and average age.

Did Nintendo ever publish market studies on their own usergroups? Regardless, I'd be surprised if a big part of Nintendo's GameCube market consists of older teenagers that would have access to computer monitors (probably their parents ones in the first place). IMO 1600x1200 would be over kill - I think 1024x768 resolutions would be quite sufficiant (I don't expect Sony to aim for much higher resolutions). Actually, I think it's more likely Microsoft would aim for higher resolutions seeing that the Xbox was the most attractive console for PC-Gamers this generation and is likely to continue so with Xenon.
 
C'mon kids. Let's play nice, ok? Nintendo screwed up this generation but it's in ALL of our best interests if they learn from their mistakes and come back fighting.
 
Ty said:
C'mon kids. Let's play nice, ok? Nintendo screwed up this generation but it's in ALL of our best interests if they learn from their mistakes and come back fighting.


actually nintendo screwed up last generation , in this generation they fixed alot of thier problems .


Hopefully next gneration they will get a ton of 3rd support.

Though unlike ms and sony , nintendo actualy makes high quality tripple a tittles themselves and compared to such quality tittles things like grand theft auto would pale in comparison and wont sell as well on a nintendo console . Its a catch 22
 
jvd said:
Though unlike ms and sony , nintendo actualy makes high quality tripple a tittles themselves and compared to such quality tittles things like grand theft auto would pale in comparison and wont sell as well on a nintendo console . Its a catch 22

GT?
Jak?
Ratchet and Clank?
Sly?
The mark of Kri?

Yep, all of those suck. :rolleyes:
 
dunno what gt is , but jak , rachet and clank and sly are awfull games , sony over payed for naughty dog imho just like ms over payed for rare .

if i wanted a 3d adventure game i would buy a mario , even sunshine was more enjoyable than jak 3
 
jvd said:
dunno what gt is , but jak , rachet and clank and sly are awfull games
No, just... No.
You have, seriously, strange tastes when it comes to action/platforming, jvd. :D
R&C and Sly games are simply fantastic, Jak & daxter was excellent, i'll conceed that Jak 2 and Jak 3 are not as good as R&C or the original J&D, but they're still solid games by any means.

jvd said:
sony over payed for naughty dog imho just like ms over payed for rare .
Wrong, and do you actually know the price Sony paid for ND or Red Zone when they announced the deal? AFAIK, the exact amount is still undisclosed. By the way, this remark is completely out of place and uncalled for.
 
if i wanted a 3d adventure game i would buy a mario , even sunshine was more enjoyable than jak 3


hm,.. no ! maybe mario64 was a great game but mario sunshine was not. overrated piece of mario crap that was.
 
Silly me. I played and enjoyed ALL those games! ...and I still don't understand how people go back to playing Mario 64 as if it's a god among games, except for nostalgia's sake. Sunshine was good, and it didn't have to do the same thing to platformers that Mario 64 did to not suck. :rolleyes:

I do, however, think that Sucker Punch, Naughty Dog, and Insomniac delivered better AND more frequently this gen, though. Sunshine remains closer to the "pure platformer" roots, though, while the others bring in more of an action quotient.



At any rate, how come it seems for people to like games on one platform a lot is to actively attack those on another platform to knock them down a few pegs?

Lemme insert another :rolleyes: here...
 
What could Nintendo possibly do to differentiate themselves next generations? Is this differentiating themselves from the competition or from their current mindshare in the industry. If it is from competition then all they need to do is nothing. If it is from their current mindshare then they need to do a quick 180 degree reversal and actually TRY to compete with Sony and MS. If Nintendo or anyone at Nintendo says that competing with them head on is foolish then that is a purely lame comment for the reality of the situationg being they are too scared to.
 
Sonic said:
What could Nintendo possibly do to differentiate themselves next generations? Is this differentiating themselves from the competition or from their current mindshare in the industry. If it is from competition then all they need to do is nothing. If it is from their current mindshare then they need to do a quick 180 degree reversal and actually TRY to compete with Sony and MS. If Nintendo or anyone at Nintendo says that competing with them head on is foolish then that is a purely lame comment for the reality of the situationg being they are too scared to.

Well its a bit of both, I think Nintendo will have a difficult time if they try to be exactly like MS and Sony seeing as how they are massive competitors who have gained mindshare this generation...I think they should be different. Then again they have to avoid the current image they've fostered of being a kiddy company or they'll die. I think there is a middle ground.
 
Phil said:
but just about everyone has access to a computer monitor, and most of those nowadays can output at 1600x1200.

Don't want to nitpick, but I sincerely doubt that "most" have access to monitors that can output resolutions that high. I myself don't qualify as an average user anymore and 1600x1200 is the upper limit you'll see me using on my 19" monitor. In fact, I think most users still use 17" monitors using 1024x768 resolutions - and that wouldn't even include IMO the bulk of Nintendo's userbase and average age.

Did Nintendo ever publish market studies on their own usergroups? Regardless, I'd be surprised if a big part of Nintendo's GameCube market consists of older teenagers that would have access to computer monitors (probably their parents ones in the first place). IMO 1600x1200 would be over kill - I think 1024x768 resolutions would be quite sufficiant (I don't expect Sony to aim for much higher resolutions). Actually, I think it's more likely Microsoft would aim for higher resolutions seeing that the Xbox was the most attractive console for PC-Gamers this generation and is likely to continue so with Xenon.

For the last few years everyone, and I mean everyone I personally know, has a monitor that supports 1600x1200. Having said that, it doesn't need to be the only higher resolution supported, they can have 1024x768...the whole point was really to illustrate that most people have high definition displays at home in the form of computer monitors while hdtvs are still relatively rare.
 
nintendo needs to start by re-designing their controller to look less complex. the gamecube controller has less buttons and less complex inards compared to the ps2 or xbox, and i love the setup once you get used to it, but it looks much more complicated than either a ps2 or xbox controller.
 
Yeah, but 1024x768? I'm using an Acer monitor from 1997 and it gets 1280x1024. Are TODAY'S CRT's going to limit you to that? I'd assume 1280x1024 would be pretty easy to find, excepting smaller LCD's whose resolution would be bound lower.
 
cthellis42 said:
Yeah, but 1024x768? I'm using an Acer monitor from 1997 and it gets 1280x1024. Are TODAY'S CRT's going to limit you to that? I'd assume 1280x1024 would be pretty easy to find, excepting smaller LCD's whose resolution would be bound lower.

Again its not like I'm limiting anything...why not be like a PC and have a wide variety of output resolutions? I can play a PC game anywhere from 640x480 to 1600x1200...give people the option to change their resolution depending on the display.
 
Because Gwymweepa that would give Nintendo a disadvantage when it comes to graphics next generation. If they have to cater for every single resolution out there then it will hinder the graphical performance of the system. It's best to make a game for a handful of resolutions, such as three, and taylor to teh console's specific strength's. Even if the 640*480 had 6X AA I think the 1600*1200 resolution would have a much harder time with the pixel shading effects. I could be completely off on this and if so someone please correct me.
 
Dunno if this has been seen or quoted before but I just picked up the December issue of Edge again and there is an interview with Nintendo's Head of European Marketing, he happens to say this as a reaply to one of the questions:

Historically we’ve gone from revolution to Evolutions. NES was a revolution, SNES was an evolution; N64 revolutions, GC Evolution, hence ‘Revolution is coming’. So where does that revolution come from? We don’t have a fourth dimension handy, waiting in the wins, so what you’re going to see is Nintendo experimenting with human interface technology, whether its touchscreen – we’ve done that a lot over the years, introducing analogue, We see this as an evolving are, and I think Nintendo can show its leadership there.

(And London-boy, no jokes about Nintendo being the first to bring the orgasmatron! ;))
 
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