I have shown moving images for KZ3's water and 22m waves in real life. People can see they look VERY close to each other. I'm not sure what some of you are trying to accomplish, by saying otherwise.
Then you must be referring to water movement alone becouse there is a world of difference regarding surface and detail.
BTW, I remember you holding up the beach waves in Crysis because of the big waves on the beach. Of course, the effect is only for a few meters. Then, the water goes placid. :smile:
Sorry but misinformation wont help you. It is a minimum of 64x64m grid with FFT and the geometry packed is around 200-300k polygons per frame with LOD active.
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