Also like the 3D water with detailed shading onsurface for Arma 2. The waves are quite big.
http://forum.beyond3d.com/showpost.p...postcount=1481
Well... not sure about this one either, you said so that ARMA-II ocean is 3D, I couldn't guess. In early June I got to play this game, saw it in Medium to Low settings at a laptop, photorealism at places was supereme, actually gave Crysis a big hit at places, sorry to see no vegetation stuff like in Crysis, and a mother-load of pop-ins(esp. with sniper). Knowing that this game has been in making for 10 years, boasts huge changeable draw-distance of visibility and goes for proper bullet and canon shooting projectile physics etc, I sure did check out the water and it was BLAND. The pics above showed good-shader but can't say 3D, even if it is, its really really low-poly mesh affair, really could say "quite big waves".
ARMA-II explosion in Water vid:
http://www.youtube.com/watch?v=Q0NXWc-ImiE
Also when we came to it, I couldn't help myself comparing this to a console-game with the same "game design", not the same game but only the way things are executed more the same. That most unfortunate game is the bad-controls anomaly called "Lair". Damn it had immensely amazing tech behind it,
Like arma, "Lair" had:
*it had huge visibility world, actually 32 x 32 sq. km in some levels.
*Land your dragon anywhere to fight and then fly away, seamless transition to oceans.
*Vast number of physics simulations: Lair had everything from clouds, dust, smoke, fire, cloth, water and even fur on characters procedural and volumeric.
*It even had "Progressive Mesh" that kept improving real polygonal detail in the world as you draw near.
*2000 to 3000 characters on screen (actually unlike anything else out there), mostly standing but when you were upclose, they would attack and get destroyed with proper physical attributes.
*Every tree would get destroyed when battling in fields
*Complete shadowing model: even clouds cast shadows on everything, including individual model self-shadowing etc. etc.
That's more than a good track-record to compare it to ARMA2, but I also reckon Lair as having a sort of water-interactivity, mild it may seem for it was being developed as a PS3 launch title, but a 3D ocean(actually more 3D than ARMA at least is my guess, until you may please post a vid with ultra-high settings and huge waves etc) with real-time ripples is a big thing nonetheless
OK, Lair ocean at night:
http://www.youtube.com/watch?v=UQp55_7XKjU
Lair ocean in first level:
http://www.youtube.com/watch?v=P6SWNPFb3GQ
Giant Snake moving through the ocean:
http://www.youtube.com/watch?v=JzCkTgVVK88
You know, its a big thing they managed all that in a launch title(though delayed for six months).
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