The devil is in the details. did Lucid_Dreamer mean "most incredible" in terms of geometric detail, surface shading, aesthetic, perceptual realism without regard for technology,... Personally I don't read his comment as laying down the guantlet to all and every other game to prove they've got better water tech, and as such challengers needed to rise to disprove KZ3's water tech, although I can see how some could read it that way (and perhaps it was intended as such). But even then, such a discussion should be moved outside of a game thread when contributors notice they've outstepped the boundaries of the topic. There are a few excellent posters on this board who manage themselves, deleting OT posts when in retrospect they see they've gone OT, or even typing out a post and then deciding not to send it. It'd save me a lot of time and effort if everyone else managed to raise their game.Mhhh...
Guerrilla Games actually have 2 guys working on the water effects in the game, and they’ve been working on it for 6 months. That’s simply incredible, 2 guys working on just water for 6 whole months, and if we know ‘Guerrilla Games’ well, these 2 guys work will not end till the game ships with the most believable water effects on the market.
just watched this trailer of porject dust
http://www.gamersyde.com/news_e3_trailer_of_project_dust-9476_en.html
the water falling in the holes looks quite good, do you think it's 3d water or just some animated textures ?
just watched this trailer of porject dust
http://www.gamersyde.com/news_e3_trailer_of_project_dust-9476_en.html
the water falling in the holes looks quite good, do you think it's 3d water or just some animated textures ?
The part about 2 guys just working on water tech for over 6 months and continuing to work on it?That article sounds more like a fan piece than anything else, really.
I saw the KZ2 demo+interview here:
http://au.e3.ign.com/2010/live/
(can watch the recorded video in "Day 2" sections)
The water definitely looks very very good in motion.
The water looks more like slime/oil than water.
Great comedic timing!So the game is set in the gulf of mexico then?......
Wow, where did this game come from? Hydrophobia...
http://www.gametrailers.com/video/e3-2010-hydrophobia/101170
Easily the best water tech I've seen in a game thus far. Apparently it has volumetric water. Water even appears to react to the player somewhat convincingly.
Gameplay is also supposed to be centered around water and interaction with it. Anyone heard of this or know what it is they are doing with the water?
Regards,
SB
i remember being very impressed by the particles for the water at the very end of this trailer of MGS2 at the time
http://www.youtube.com/watch?v=C14upMsuEFI
but it never appeared in the final game.
See post #57.
Also:
http://www.darkenergydigital.com/hydroengine.php
Furthermore there seems to be a new gameplay video available:
http://www.gamersyde.com/news_hydrophobia_gameplay_video-9620_en.html
Water flows from one area to another
Objects get carried realistically by the flow
Surfaces and characters become wet when touched by the water, and dry out over time
Emergent effects such as eddies and underwater currents occur just like real water
Spray and splashes are generated dynamically according to forces acting on the water
Surface foam and infinite underwater particles follow the flow
Dynamic caustic lights cause walls and floor to shimmer as water passes through
Water can apply forces to objects, walls, windows and doors, causing them to buckle under the pressure
It kind of looks too clear or like it doesn't diffuse the light enough or something. On one hand, that's something that depends on volume which is complicated by how much the water moves in this game but on the other hand it might actually be an artist's choice.TWater even if volumetric...looks quite a bit dated "visually" as well as character interaction wise.
The water looks more like slime/oil than water.