It looks to me like we can't be happy anymore if a game isn't photorealistic, a flawless world simulation, and populated with sentient AI.https://www.youtube.com/watch?v=idA9BEA4Hxs I feel this link summarizes the game quite well.
It looks to me like we can't be happy anymore if a game isn't photorealistic, a flawless world simulation, and populated with sentient AI.https://www.youtube.com/watch?v=idA9BEA4Hxs I feel this link summarizes the game quite well.
I imagine the game is one of the titles that NV worked on for the 337.xx driver CPU optimization effort.AMD is a lot worse with CPU usage it seems,
hidden watch dogs config (refering to xboxoe)
http://pastebin.com/LxK2aLB5
http://i3.minus.com/iLwctJ7vAIIlD.jpg
http://i7.minus.com/ibsp1JyzojivGU.jpg
It looks to me like we can't be happy anymore if a game isn't photorealistic, a flawless world simulation, and populated with sentient AI.
I don't think it feels rushed. It's not unstable or particularly glitchy. My impression is it is a semi-Deus Ex take on a Far Cry 3 / Assassin's Creed formula. Formulaic is what it is. Stale, hollow and somewhat generic. Like most open world games feel actually. The Youtube video highlights lots of little things and some arguable aspects but I think it misses the big picture. Though when I think about it I'm not sure what is needed to make it "amazing". Seems like the team didn't have vision to make it really distinctive, or yeah there were business decisions like cloning gameplay aspects of popular franchises.The flaws shown in that video are a lot more than that, man. Don't be disingenuous. It's got serious design flaws and it's clear the game was not developed for long enough. The delay bought it some time, but not enough. It seems like a project that did not manage its time well enough originally, or was rushed by Ubisoft's publishing arm...
Yeah NV's driver support is white hot at the moment. The latest release implements some sort of shader caching system which reduces game load times. Pretty awesome.
The flaws shown in that video are a lot more than that, man. Don't be disingenuous. It's got serious design flaws and it's clear the game was not developed for long enough. The delay bought it some time, but not enough. It seems like a project that did not manage its time well enough originally, or was rushed by Ubisoft's publishing arm...
Try to compare it with AC1...
Now that game was proof of concept, this is a real game.
It's not revolutionary, it just has some good ideas.
As with everything Ubi lately, the next one will be an actually great game...
Useless thing, as it shown so well on Watchdog ... with SSD do you really thing this important ?
Yet, the cast from the cars' headlights remains absolutely dreadful and breaks the otherwise well executed night-time rendering.
The motorcycles are hilariously simplistic to drive. Though really I didn't really come to this game looking for a driving sim so what's there is good enough for me.I hate the controls, driving especially feels wonky. There's some mouse acceleration hardcoded also.
Sounds like typical Ubisoft bullshit. Far Cry 2 was like that (with the paper map you could bring up and it behaved like a GPS.The motorcycles are hilariously simplistic to drive. Though really I didn't really come to this game looking for a driving sim so what's there is good enough for me.
One thing I think is cheesy is the automatic reputation effect of killing random people. Very artificial. Most of the talk about how this game would be a new level of attempt at open world city simulation was nonsense. The game just seems limp and bland to me overall.