Was the minimum framerate in Halo single player <30?

QC of their products. Dead consoles, my most recent experience with a new Sony console had a dead AV cable out of the box brand new(Christmas gift for one of my kids). I've also had multiple PSXs die on me. My ColecoVision still works for a bit of comparison on that front. Their controllers are shoddy also, at least for the PSX, although that wouldn't be a major issue if not for the rest of the console crapping out along with it.

I just find it funny you laud SCEA, but deride Sony Japan for a product that SCEI is responsable for...

As far as the CE stuff goes, I haven't had nearly the difficulties that you've had. (You must be seriously jinxed, or I and everybody I know is pretty damn lucky) I haven't had any of their TV's fail, nor VCRs (and I've got a 1980 Betamax still running), Receivers (of course I don't buy non-ES HT gear, and I've heard the consumer-grade receivers in the US have got to hell since '95).

Also of quite a bit of the gear that you're complaining about is either US specific gear (computer stuff in particular). I've heard nightmares about Vaio support in the US as well, of course like much stuff falls under Sony America's responsability, not Sony Japan. I'm probably also spoiled by the service shops that are available around Japan that the 'States lacks... :(

You mean, besides Sega's multiple consoles they had on networks?

Not to mention RandNET...
 
Ooh-videogames said:
Just one little correction Matushita owns Panasonic and some others, I think another is Technics.

Well GoldStar for one is Korean not Japanese (They're part of the LG group, which is in turn partially owned by Philips).

As far as the Matsushita Group goes the main conusmer brands are Matsushita (various), Panasonic, and JVC...
 
Adjustment: Frame rate issues. Even though we went to great pains to give you the best frame rate possible by redesigning the levels that were shared with UT2003 (not dumbed down!!) among many other things, when there are intense battles with lots of bots on screen things do get a bit hot under the hood. These are consequences that come with a high detailed worlds and stem from the problem that a) the bots are using a fair amount of CPU time. Hey if you want them to be smart they need some CPU time. I see you walking around with just 3 neurons... b) overdraw. This happens when many many particle effects/decals get drawn over and over and over top of each other. Even 2gig machines will bog down when this happens. Together with Anti Aliasing where the scene gets a special treatment to reduce the jagged edges this works even less in your favour. We are planning for players to have an option (a controller key combination) to turn AA off. Plus there are also smaller (but they do help!) optimizations that together will give you a fair amount of boost in your performance


This has nothing to do with online gaming. :oops:
See i am not a MS fanboy fanboi! :p

MS = Me neutral
Xbox = Godly console system
 
archie4oz said:
Ooh-videogames said:
Just one little correction Matushita owns Panasonic and some others, I think another is Technics.

Well GoldStar for one is Korean not Japanese (They're part of the LG group, which is in turn partially owned by Philips).

As far as the Matsushita Group goes the main conusmer brands are Matsushita (various), Panasonic, and JVC...

Quasar is also a Matsushita subsidary and AFAIK JVC is NOT a Matsushita subsidary.

Also DENON is a subsidary of Hitachi 8)

Also AKAI is a Mitsubishi subsidary 8)

I love AKAI's 80's reel to reel units 8)
 
Qroach:

> So far NO patches have been released for xbox games and only two
> games are recieving any sort of patch

Yes, MotoGP has been patched and the others are just a matter of time.

> You wanna explain to me again how patching is so wide spread?

Three games in less than two monts... I think that speaks for itself.

> no offline game (obviously) would be patched.

J Allard didn't say that the policy only concerned offline games, nor did any of the other M$ goons. I'll gladly dig up more quotes. It's just a sad excuse on your behalf, really.

> At that point MS was talking strickly about offline games.

So you're a mind reader now? J Allard said "no patches"... that's a fairly concrete statement.

> Something that has clearly been done before MORE than once.

What are the other console games aside from FFXI that have patched?

> If any online games before xbox recieved patches (or sent users new
> disks) then it is CLEAR that MS isn't ruining or lowering the quality level of anything.

Sending replacement discs to users costs money and will certainly make a company think twice before shipping a game that may be prone to certain errors or exploits. With PSO for Cube and DC it was a matter of Sonic Team simply not finding the bugs prior to release. I'm not sure what the hell went wrong with FFXI. On Xbox it is clearly allowed to ship a game with shortcomings and bugs you intend to deal with later... THAT is undeniably a lowering of the standard most console owners have come to expect.

> That's precisely why you shouldn't care.

Of course, I should care. What M$ does affects the industry. So far they haven't contributed in any positive way and their misdoings seem to only get worse.
 
Quasar is also a Matsushita subsidary and AFAIK JVC is NOT a Matsushita subsidary.

Regarding JVC, you'd be wrong there... AFAIK the main subsidiaries are Matsushita Battery, Matsushita Electronic Components, Panasonic Factory Solutions, Matsushita Industrial Equipment, Panasonic Communications, Panasonic Mobile Communications (the past two compose National/Panasonic), Matsushita Refrigeration Company, Matsushita Ecology Systems, Matsushita Kotobuki Electronics Industries, and Victor Company of Japan (JVC)... I'm not aware of any subsidiaries other than those...

What are the other console games aside from FFXI that have patched?

Well GT2 has been Sony's biggest black-mark in terms of releasing a buggy game that was patched (although they got on top of it rather quickly).

I'm not sure what the hell went wrong with FFXI.

Connection and registration issues with the first batch of discs... A large portion of those problems were also server related. Of course newere discs don't have these issues and most of the updates are gameplay tweaks, new content (areas, spells, monsters, etc...). All of that will also be available in the Vision of Girade disc...
 
Cybermerc is a fool if he thinks PSO didn't have known issues they intended to fix with another disk release. No game ships completely bug free, and in the case of internet games that are more complicated then something like Wacked, they never ship bug free. Every game developer makes calls on things the QA staff enters as bugs. Some of these things are specifically ignored or deemed not a real problem (it's called bug priority), but sometimes those non-bugs come back to haunt you and can still be fixed in a patch. That doesn't mean they weren't already known.

Yes replacement disks cost money, but that Money comes right out of the fee people pay to play those games like PSO. that doesn't make it any better than patching other games in anyway. It's JUST AS BAD.

Cybermerc is just making excuses to try and blame MS for lowering the quality level in the consle biz, when that clearly isn't/hasn't been happening. He has blinders on and only sees his point of view (that view being that MS is bad, no matter what). His opinion is basically worthless. zero objectiveness.
 
Regarding JVC, you'd be wrong there... AFAIK the main subsidiaries are Matsushita Battery, Matsushita Electronic Components, Panasonic Factory Solutions, Matsushita Industrial Equipment, Panasonic Communications, Panasonic Mobile Communications (the past two compose National/Panasonic), Matsushita Refrigeration Company, Matsushita Ecology Systems, Matsushita Kotobuki Electronics Industries, and Victor Company of Japan (JVC)... I'm not aware of any subsidiaries other than those...

Hmm did they merge recently or was JVC a subsidary from the beginning?

http://www.panasonic.co.jp/global/profile/gp_0004.html
 
Qroach said:
Cybermerc is a fool if he thinks PSO didn't have known issues they intended to fix with another disk release.

The fuck? The only way they did that was PSO v.2 which also added pay-to-play among other things.

But do you think they INTENDED to have malicious bugs in PSOe1&2, then recall it and replace everyone's discs?! You're NUTS!
 
tag,

But do you think they INTENDED to have malicious bugs in PSOe1&amp;2, then recall it and replace everyone's discs?! You're NUTS!

You're NUT's if you think ANY developer "intends" to have MALICIOUS bugs in a consle game! Do I think that, Of course not, that would be foolish.

However, when you're up against a solid release date, bug priority comes in to play and you end up ignoring the small things that aren't a serious problem. Sometimes those small bugs turn out to be MUCH larger issues when you have many more people playing the game. So in other words, you're asking if they knowingly shipped the game with known issues? YES, that happens all the time. Of course they probably didn't know about every bug or the real severity of issues until people start complaingin about problems and/or cheating. It's almost impossible to know every single bug in games like this. It's pretty amazing how many new issues can be found when releasing a game to hundreads of thousands of people.

For one this i don't remrmber sega "recalling" PSO, they just send new disks out to the users. There's no need recall the game if you already have the user information and billing address. Games are occasionally recalled through distributers/retailers. It's a recall when all previous versions are removed from the shelves. I've probably seen this happen about 10 times in the last 12 years (dating back to the snes days).
 
Another thing I can point out, but I'm sure some will ignore, is that MS, SONY and Nintendo do NOT require you to fix every bug they find. Working from recent experience with all three, they will occasionally wave bugs that aren't a high prioty. However they may require you to fix all of them if they come a cross MANY small bugs. All of these companies even list bugs or issues that are "optional", but once again may require you to fix them if they come acorss any other issues.

Is this caused by MS lowering quality standards? No of course not, things have always been this way, EVEN BEFORE MS was invovled with consoles. These console manufacturers can only have so many games tied up in testing at one time.
 
Hmm did they merge recently or was JVC a subsidary from the beginning?

IIRC they started on their own in the late 20's and partnered in the '50s (Don't know when they actually became a subsidiary)...

Quasar is also a Matsushita subsidary

Well it was the old Motorola TV division sold to Matsushita, but it's not a subsidiary it's just a Panasonic sub-brand (just like Technics)...
 
archie4oz:

> Well GT2 has been Sony's biggest black-mark in terms of releasing a
> buggy game that was patched (although they got on top of it rather
> quickly).

Gran Turismo 2? That was a different situation as Sony offered replacement discs. Patches obviously wasn't a possibility on the PS1. It had some really stupid bugs, though.

BTW, I may be wrong about this but I was under the impression that it was quite common to implement the latest bug fixes in new runs of console software. GT2 was just a special case because the bugs were so bad that Sony had to offer replacements.

> Connection and registration issues with the first batch of discs...

Yes but what I meant was that it was a pretty bad case. Didn't they have bug fixes ready on the first day of release?
 
Well GoldStar for one is Korean not Japanese

Odd, I have a GoldStar VCR that states it is manufactured by Matsushita. IIRC the 3DO my buddy had also was made by Matsushita(3DO model, not Panasonic).

In what way was that like Xbox Live, aside from being online?

That is a good point. While they are both on line networks for consoles, Sega's network had considerably larger global penetration then Live!, didn't have the patching issue(obviously) and was up an running for several years. Live! has a long way to go to prove it can match up with Sega's former network.
 
archie4oz said:
Hmm did they merge recently or was JVC a subsidary from the beginning?

IIRC they started on their own in the late 20's and partnered in the '50s (Don't know when they actually became a subsidiary)...

Quasar is also a Matsushita subsidary

Well it was the old Motorola TV division sold to Matsushita, but it's not a subsidiary it's just a Panasonic sub-brand (just like Technics)...

Matsushita actually bought JVC to get the rights to the VHS technology JVC created. Sony (Betamax) and Philips (V2000) were not open to other companies and JVC were reluctant to share with Matsushita.
The takeover of JVC was the beginning of the end of the format wars. And the fact that Sony wouldn't allow porn on Betamax.
 
That is a good point. While they are both on line networks for consoles, Sega's network had considerably larger global penetration then Live!, didn't have the patching issue(obviously) and was up an running for several years. Live! has a long way to go to prove it can match up with Sega's former network.

:rolleyes: it's also a memory
 
Live! requires patches, has half the user base and one tenth the time on the market that Sega's full network did and Live has proven itself superior.... Where are you guys buying your crack from? It has to be a stronger blend then what the typical street bum gets his hands on :p :LOL:
 
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