(P.S. Maybe it's just Goh and Akira, or maybe that's just what happens when you get to "mid-level" and only lasts for a bit, but that was some DAMN boring fighting going on!
)
It was actually a pretty good fight. If it looked boring that was becasue it was intermediate players with Goh and Akira, you are correct on 2 out of 3. =) The players had a solid game, but both using advanced characters they where having trouble setting up for the big damage. I saw a few ok attempts, but they where snubbed on both counts.
In case you're wondering, Goh is a Judoka. Played well he usually does alot of damage with throws. And I think the capturing of his throws is some of the finest animation in all of fighting games. Without seizing and creating throw opportunites, all he has left is an okay, but limited selection of strikes. Akira has a deliberatly sparse moveset. He does some crazy martial art that I would never want to be assaulted with. I've personally never seen a real-world demo, that's for sure. A good Akira player would have basicly done what you saw up there, except he'd be taking advantage of minor counter openings to sudenly (like 3 strikes in 1 second) do massive damage.
Personally I really don't see what all the fuss is about regarding both these games.. I thing they both have vast merits but offer very different play mechanics (favouring VF to be the more technical of the two IMO)..
I think if
some posters didn't address themselves as "we" all the time this would be going somewhere.
I'm sticking to my position, the games are the same. The core rules are teh same. And I don't mean in terms of (knock the other guy out!). I mean when you first learn about how to play these games and try to get in depth, you would be learning and practicing 90% the same stuff for a looong time. Tekken or VF.
All the differences in the systems are minor. VF systems for the most part are a little more balanced out, and in some cases (specifically throwing and general defense) have a little more meat on the bones.
Also, it's worth mentioning that there is a difference in
perception of game mechanics going on here that is causing alot of miscommunication.
What he's talking about is cancelling out of a string, so instead of doing PPPK you can do something like PPGP. But VF also has moves that you can 'pull' or fake, and that's the guard cancel I referred to above. All characters have several moves that can be guard cancelled -- off the top of my head, Aoi has a few (a sweep that can be cancelled) and so does Jacky. Sarah has several kicks that actually guard cancel into her flamingo stance, which is really useful to keep the other player guessing.
Correct, except that what isdn6 in this particular case was talking about it slightly different. There's a "flinch" that you can perform with most characters.
BTW, isdn6, it never occured to me to use it that way! (force major evade). I'm going to try that.
^^^
Ooh here's a good example of some miscomunication that could happen. To some, that line may suggest that I want to feint or "fake someone out" and make them evade. That's not it at all.
Arwin -
You asked me to explain where VF is different than Tekken and I gladly got all into it. I was met with disagreement telling me "Tekken has all that stuff too." And trust me a whoooooollle lot of that disagreement is coming from the
miscomunication I described above.
I feel I need to clarify here: Yes, Tekken does indeed have all that stuff. But the slight differences in the way that stuff is implemented is what makes the difference in the games. Which I don't percieve (again..) as a very big difference at all. Trust me, I know both game intimatly. If it sounds like some of us are skewing Virtua Fighter is a more deep and balanced game, that's because it
is. At least it is generally considered so by people who play a whole big huge shitload of fighting games and get very good at several of them.