Videogame prices set to rise on next-gen consoles

Shifty Geezer said:
But the profit margin, and hence takings, would be much less. eg. On a £40 game, say £5 is development costs, £5 licensing fee, some more for marketting, the publisher takes something like £5 and the retailer the rest. At £20, there's still some £12 or so costs leaving less for the publisher and retailer. Retailers could certainly take a cut in profits, but that'd be against the business grain.

Personally I don't mind paying more for a game that's worth it. If a £50 game offers 50+ hours of gameplay, that's a pound an hour.

Profit margins per game would be less but in total I dont think so ( and if you think some may buy 3X more they would be higher )

Put that into perspective, what other pastimes are so cheap? How much would you have to pay for an hour of tennis or golf? Hour much does an hour of cinema going or clubbing cost? What about a meal out? I'd rather more of the money go to the devs, so we won't see talent studios going bust whle games retailers expand their international penetration, but I must say games, when sensibly bought, researched before purchasing instead of impulse buying off the shelf, often excellent value for money.

Some (or many) may not be able to buy any game at that price.

This way a lot more people that cant buy any game may be able to buy, so old gamers probably buy more, plus new costumers.

Anyway good points.
 
jvd said:
Heh only thing though is it may not be 2 or 3 x the games from that publisher which doesn't help them haha


I think they should price by the average amount of hours it would take to complete . A 10 hour game like fable should launch at 20$ . a 40 hour game should be 50$ a fighting game that you can keep playing can move to 60 and so can sports .

Eh?! That makes no sense at all to price like that, a crappy RPG could easily fill dozens of hours with boring time wasting stuff, and that certainly wouldn't be worth the money. At least Fable had 10 hours of unique and interesting content, and then you could spend additonal tens of hours on the filler rather than having it forced on you. Besides, quality does decide prices, it decides how quickly they drop, if you don't think a game is worth the money then wait a few weeks, if others agree with you then it'll quickly see a price drop.(look at viewtiful joe 2, that dropped to like $20 in 2 weeks)

I think ways to cut costs should be looked at instead. They already switched from carts to disks which should save enough money to not have to raise prices over carts for at least another decade, but how about just using more middleware for the generic games that get pumped out every year, or just stop producing generic games that get pumped out every year.

Maybe this will lead to that video game crash nintendo keeps predicting. Market is flooded with games, prices rise, people stop buying, and then the companies die.
 
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