Alyx is freaking nuts. I can't yet review the game but from what I experienced is what I expected from vr years ago and never got before. Future is bright and I'm happy.
On the negative side it's a bit wonky(physics) and as you can peek everything 1mm away some textures are... well, but some things are so pretty, dare I say almost real. Game mechanics are solid enough. I was a bit worried on how the moving around works but roomscale+teleport+blinking is perfect combination of usability and ease. I'm getting 0 motion sickness so far. I like teleporting bigger distances and roomscale small distances. blinking is nice for rapid turning etc, less annoying than getting tangled with the damn cable all the time.
I also like that it's not holding your hand too much. You are dropped into the game and you will stumble around which is more fun than having an blinking arrow pointing go here, go there.
oh, and I'm playing with quest connected to pc.
On the negative side it's a bit wonky(physics) and as you can peek everything 1mm away some textures are... well, but some things are so pretty, dare I say almost real. Game mechanics are solid enough. I was a bit worried on how the moving around works but roomscale+teleport+blinking is perfect combination of usability and ease. I'm getting 0 motion sickness so far. I like teleporting bigger distances and roomscale small distances. blinking is nice for rapid turning etc, less annoying than getting tangled with the damn cable all the time.
I also like that it's not holding your hand too much. You are dropped into the game and you will stumble around which is more fun than having an blinking arrow pointing go here, go there.
oh, and I'm playing with quest connected to pc.