But they (Remedy) didn't make the switch, AW2 works workout mesh shaders too despite the initial wrong information
I mean, you get a warning when the game starts. The legacy pipeline is still in the engine. They didn't remove it. The initial information from a dev was that the legacy pipeline was abandoned because it performed really poorly, which seems to be the case. The dev wasn't sure if the pipeline was still in the game. So the dev was basically correct.
But I think devs are basically waiting to fully switch over to mesh shaders rather than supporting two pipelines. I am by no means an expert, but they have very different characteristics and it's probably not viewed as being worth the effort to support both. Otherwise we'd have more games supporting mesh shaders already.
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