The same sort of caveats we talked about with DLSS3 also apply to FSR3. To avoid visible artifacts in generated frames you'll need a base frame rate of at least 60 fps with a final output around 100 to 120 fps. And given that frame generation does not improve latency, for that true high refresh rate experience you'll want a base framerate of 100 to 120 fps with a final output above 200 fps for the responsiveness we typically associate with the best gaming experiences. This is why we refer to frame generation as a feature which enhances the games smoothness rather than something that improves overall performance. The benefits are entirely visual in nature. If you're a game that doesn't have the gpu performance to hit those frame rate targets then frame generation, whether that's dlss or fsr, isn't going to deliver a very good experience. If you're a gamer that's only playing at 60 fps but wants to improve that to a true high refresh rate experience, frame generation isn't properly capable of that. If you're a multiplayer gamer that specifically wants to increase frame rates to access lower latencies and increase responsiveness to make you more competitive, frame generation is usless for that.