I am getting how tripple buffering works. However, I don't get where the memory is allocated:
So let's say buffer A, B, C each have 3.5MB.
If A is the front buffer does that mean it resides in the eDram, while B and C are both in the system ram or are all three of them located in the eDram?
Yes, you'd be looking at that, because the frame you're currently rendering isn't going to be shown for a whole frame. I guess that's the main reason it's not used. I don't know that I've ever exerienced a triple buffered game to see for myself how the lag affects it.
Yes, you'd be looking at that, because the frame you're currently rendering isn't going to be shown for a whole frame. I guess that's the main reason it's not used. I don't know that I've ever exerienced a triple buffered game to see for myself how the lag affects it.