Inane_Dork said:IIRC, Killzone was panned for its AI, not lauded. Was anyone here when those videos were released a few months before launch? The AI was dumb as dirt and it raised quite a ruckus.
BTW, if any of you find this topic interesting, you might find Bungie's recollection of Halo's AI interesting. They faced the problem of making intelligent and understandable behavior and solved it in Halo, IMO.
I liked Halo's AI, at least the bits I have played.
I think one problem when discussing AI with consumers is that there is a difference between difficulty and solid AI. I can think of some games that by game design were easy, but the AI was fairly intelligent. On the other hand games that were VERY hard but the computer
-Saw everything
-Heard everything
-Had perfect aim at any distance
I remember crouching in the jungle across a lagoon in FarCry and being spotted when I did not even move! And of course their bullets hit me while they were standing and firing
Of course if that makes the game good then the AI is good. Just like a game like HL2 where the NPC are pretty weak and it is designed where you can kill 5 guys at once. Being hard or easy does not make good AI. Having AI that fits the theme and goals of your game design does.
In that regards I would say Halo, FC, and HL2 all have good AI.
The best AI I have seen is in CounterStrike:Source. The AI scales VERY well and has a very human feel to it. On easy they make human mistakes and their aim is off. As you up the level of difficulty you can tell they are paying attention to ques better--just like a human--and have better aim, but they use human like tactics (that work!) and even make mistakes!
I hate SP because AI is frequently very unbalanced and dumb. Dumb as in not working within the constructs of the game design... it "breaks" ... when a NPC goes back to roaming a hall way after spotting you that is lame! But the gems, like CS:S, make it enjoyable at times.