V-Sync on the 360

Screen tearing became a somewhat popular cheat to keep up the framerate last gen, one of the first games that exhibited this was MGS2 on PS2.

It's a major disappointment to see it being used so early on in the 360's lifespan.
 
Triple buffering is all you need to avoid tearing, right?

So if all you need is another fullscreen buffer (a paltry 3.7MB at 720p), then WTF are devs doing not enabling this feature? Ugh.
 
Mintmaster said:
Triple buffering is all you need to avoid tearing, right?

So if all you need is another fullscreen buffer (a paltry 3.7MB at 720p), then WTF are devs doing not enabling this feature? Ugh.

Well, if your framerate is jumpy to begin with, enabling V-sync makes it worse, doesn't it?
 
Yah. I rather have tearing than v-sync enabled and a utter shitty framerate. Tearing is not a cheap trick at all IMO, it is a compromise if the framerate is not steady.
 
TheChefO said:
I never really noticed this before all the talk but Lego Starwars has horrible tearing even on ps2.
:oops: Not that I saw. That game was silky smooth. I'd need to take another look.
 
Other famous games with tearing issues are: Ninja Gaiden on Xbox, Metal Arms Glitch In The System multiplatform, God Of War PS2. Other than in Metal Arms, the other games mentioned do not bother me the slightest.
 
Shompola said:
Yah. I rather have tearing than v-sync enabled and a utter shitty framerate. Tearing is not a cheap trick at all IMO, it is a compromise if the framerate is not steady.


Eww screen tearing is the most horrible graphical flaw i could think of, it really detracts from the experience, and in certain cases, the screen tears and the game also slows down, so you get a bit of both.
I'm sorry but if the devs can't even get to a stable 30fps on the new machines then there is something wrong going on. They should try and turn some of the detail down if they can't even get to that level, which in 2006 should really be the minimum level of acceptability.
 
sonyps35 said:
Why would you say "even on PS2" :LOL: It was pretty much the weakest system last gen, ya know.


lol - yeah I know but the issue never really came up before that I saw and like I said, I myself hadn't really noticed it either last gen. Now I can't help but see it.
 
Yeah, i can't stand it. I rather have the low framerate than screen tearing...with the exception of mgs3 or any other action oriented games.
 
Shompola said:
Other famous games with tearing issues are: Ninja Gaiden on Xbox

Ninja Gaiden Black, you mean. I saw no tearing in the original release, but it was in the re-release.

Anyway, tearing sucks. Developers should either use triple-buffering, or try and get framerates up the old-fashioned way: by optimising!
 
No there is tearing the original aswell. However it is in most cases not visible... A good way to check out tearing is to go to the big bridge in that "stone town"... and start rotating your camera around,.... the framerate will drop pretty fast.. first effect is the tearing, then it will turn the game into a complete slideshow :LOL:
 
hupfinsgack said:
Well, if your framerate is jumpy to begin with, enabling V-sync makes it worse, doesn't it?
Not if you use triple buffering, which is what Mintmaster suggested.

Ultra-condensed explanation for console fans:
Normally, you use one back buffer and one front buffer. You render into the back buffer, then flip the contents of it to the front buffer to display them. When V-Sync is enabled, you wait with that flipping operation until the display starts to redraw its contents. That way you avoid tearing, but you will sometimes lose potential performance as you are waiting with a full back buffer until you can flip it.
Triple buffering solves this issue by using two back buffers alternatingly - that way, you can wait for V-Sync and still keep rendering to your second back buffer.

I have never heard of any console game that uses triple buffering though. In my opinion, it wouldn't make much sense on a fixed platform where you can be absolutely sure that you reach X fps with Y load. (Of course, on last-gen consoles the graphics RAM cost would probably also have been prohibitive)

For the record, I agree that tearing is one of the worst technical visual flaws a game can have, followed closely by a lack of AF on ground textures ;)
 
Shompola said:
No there is tearing the original aswell. However it is in most cases not visible... A good way to check out tearing is to go to the big bridge in that "stone town"... and start rotating your camera around,.... the framerate will drop pretty fast.. first effect is the tearing, then it will turn the game into a complete slideshow :LOL:

Ya, for one thing you can't rotate your camera in the original.
 
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