(taken from GAF)
http://forums.gaming-age.com/showthread.php?t=64188
Han Solo updated the specs nintendo will use.
Nintendo has modified the System 1 specs. They have deleted the System 2 specs as it is obviously expensive and really powerful.
System 1 Modified
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded
13 billion dot product operations per second
Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>
Shader Performance: ~50 billion shader operations per second
Revolution memory
512 MB of 700 MHz 1T-SRAM
Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.
There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP
-----------
My biggest concern here is how in *hell* are they gonna put in all that in a casing as big as aprox 3 DVD cases (which will be the size according to NIntendo).
Just the RN520, which seems like a derivate of the R520, will require a nice cooling device.
Anyways, enjoy...
http://forums.gaming-age.com/showthread.php?t=64188
Han Solo updated the specs nintendo will use.
Nintendo has modified the System 1 specs. They have deleted the System 2 specs as it is obviously expensive and really powerful.
System 1 Modified
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded
13 billion dot product operations per second
Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>
Shader Performance: ~50 billion shader operations per second
Revolution memory
512 MB of 700 MHz 1T-SRAM
Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.
There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP
-----------
My biggest concern here is how in *hell* are they gonna put in all that in a casing as big as aprox 3 DVD cases (which will be the size according to NIntendo).
Just the RN520, which seems like a derivate of the R520, will require a nice cooling device.
Anyways, enjoy...