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That looks almost exactly like the bathroom section of the "obiwans house" map for Q3. I love these kinds of maps. I think "Spry" from Sin is still my favorite though.This one is pretty amusing.
http://www.talkaboutdesign.com/articles/unreal_tournament_3_bathroom_map_for_ps3/
i ended up doing the "full install" and i checked the file size under "game files" and it was only 2265mb. i thought the full install was supposed to be 3.5gb?i didn't do the optional install (load times are fine, and i don't really notice much texture pop) but i checked the "game files" folder in the xmb (where it shows installation files for games) and UT3 was ~900MB after a few hours, then it went up to 1200MB. is it normal for the installation to increase over time when you don't do the optional full install?
Rein did acknowledge the current PS3 mod system is less than stellar and told us to expect improvements coming soon.
US only (Because PAL already have these fixes)
- Made compatible with Euro version (both are patched to the same level)
- Fixed reversed ping sorting in server browser
- Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
- Fixed a client crash while connecting to server while server it switching maps
- Minor rewordings of various messages
- Fixed mutator mods to not be always loaded, only load mutators when needed
- Added mod import verification for inter-mod package name conflicts
- Fixed weapon/effect sorting in DM-Gateway snow
- Fixed extraneous "Player" entries in campaign scoreboard
- Fixed some getting stuck and outside the world bugs
- No longer display "Player is on red/blue" messages in campaign
- Fixed a Torlan bot pathing bug
- Fix for too many custom characters causing texture corruption
- Keyboard jump now does Smart Jump
- Fix for tilt controlling player sometimes
- Removed Warfare Score Limit of 0 in UI
- Disabled 3d sound positioning on mission briefing sounds
- Fixed exploits with ViewNextPlayer in rare cases
- Fixed some HUD positioning bugs
- Fixed a Darkwalker AI bug
- Fixed some teleporter timing bugs
- Fixed low-bandwidth, large player count connectivity
EURO AND US
- Mods now on root of memory device, can download easier from PS3 web browser
- Fixed VOIP quality issues
- Fixed some headset connection issues
- Added support for full character mods (heads/premade whole characters)
- No longer need to reboot after importing a character mod to see it in menus
- DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
- Fix for bootup and import slowdown with many mods installed
- Add a VOIP icon when VOIP is active (button held down)
- Fixes for corrupted the auto-mod-download cache
- Fix for flickering auto-download text
- Fix for getting stuck in multiplayer menu if you get in before gamespy connects
- Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
- Fixed a mod problem with multiple gametype mods installed, only first one imported would work
- Fixed Leviathan deploy icon
- Bots now respect players feigning death (depending on bot skill level)
- Bots now respect sandstorm "blindness"
- Fix for bots picking linkgun mode
There has been more interest in mods since the update. I just started to explore the mod scene:
UT 3 mod official forum: http://forums.epicgames.com/forumdisplay.php?f=335
PS3 specific mods: http://www.ut3mod.com/ (no character mods for some reason).
Here's a minimalist site with only character mods:
http://ezbugs.x10hosting.com/UT3MODS/chars.html
At least one of these models are said to be ripped from the original game. Is it true that one can "reuse" the characters from UE3 games easily ?