Unreal Tournament III Discussion *renamed*

Yes, they have to recreate these maps from scratch, like what they did/are doing with the Halo * and Gears of War maps.
 
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Yes, they have to recreate these maps from scratch, like what they did/are doing with the Halo * and Gears of War maps.

Using another company's IP is still a copyright infringement. That's my you don't see Master Chief selling Coco Pops on prime time TV.

Whether MS would sue Epic for distributing/allowing their IP is another thing! Probably they'd have to go after the people distributing the mods, which is near impossible. Doesn't mean it's legal, however.
 
There is no company though. They can certainly sue the modder for using the name "Halo" for example, but few companies want to sue the (potential) customers as evident in Major Nelson's blog about leaving the modders alone (in the mean time).
 
Well, didn't the spend much more time on the PS3 version? :LOL:

Rather depends on how much time you count for Gears of War 1 and 2, and if you want to think about these games separately, or just as extensions of the UE3. ;)
 
So how are things going with the mods in this game? I noticed that the price of the game is now 35 euros at Play.com ...
 
I own atleast 3 copies of UT99 and got UT2003 and UT2004 at launchday, yet they managed to totally kill my interest in UT3 with that Demo.

But I gotta appreciate the support Epic is giving to their games.
 

It's coming next month, and it's big and impressive! And free!PS3 and PC players rejoice! :)

PS3 update also includes the earlier 360 updates (splitscreen update, the 360 maps) as well as many more maps, an integrated MOD browser and trophies. Size is about 800MB-1GB.

http://www.eurogamer.net/articles/unreal-tournament-3-titan-pack-hands-on

I was going to order this thing immediately for 23 euros at play.com but it's temporarily out of stock ... Well, I think I'll order it anyway. This should give them enough time to get stock back up. :p
 
I'm speechless, and torn between "stupid because it's too late" and "awesome seeing a game being supported so long after its release".
Still nice to see a mod browser finally getting included.
 
This is the only tournament game that I have had no real interest in. There was just something generic about the whole experience which I presume came from the visuals not being fresh.
 
Problem with getting it now is anyone new to the game will likely be getting totally destroyed, which isnt fun. Id assume the vast majority of people still playing the game are the ultra hardcore.
 
It's not too bad online. The servers aren't really that busy so it's easy to get a game and the turbo nutter slaughter monsters tend to bunch together in their own games. Now and then you'll get one that ventures forth in search of easy prey.
 
I'm speechless, and torn between "stupid because it's too late" and "awesome seeing a game being supported so long after its release".
Still nice to see a mod browser finally getting included.

Finally completed with what should have been in the game over a year ago. Still, if you're interested, it can be had on the PC for £7.99. I don't know whether the game can get any critical mass a year after most of the potential audience have discarded it and move onto other games.
 
Maybe, but some of the mods are really fun and the game is really cheap now, so there is at least one newbie in the EU who's going to play this game come the new patch. ;) Also, I'm sure you can count on a bunch of trophy hoes playing the patched game ... ;)

I for one have been interested in the mods for this game, and they don't get any worse over time. The new mod browser makes it extra interesting to try them out. The new Titans mechanic also seems a lot of fun in multiplayer.
 
It's coming next month, and it's big and impressive! And free!PS3 and PC players rejoice! :)

PS3 update also includes the earlier 360 updates (splitscreen update, the 360 maps) as well as many more maps, an integrated MOD browser and trophies. Size is about 800MB-1GB.

http://www.eurogamer.net/articles/unreal-tournament-3-titan-pack-hands-on

I was going to order this thing immediately for 23 euros at play.com but it's temporarily out of stock ... Well, I think I'll order it anyway. This should give them enough time to get stock back up. :p


:D amazing update.
 
“Unreal Tournament 3: Titan Pack” includes:

* 16 environments – four Warfare, three vCTF, six Deathmatch, and three CTF maps – that are new to the PC and PS3 versions
* Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias
* The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
* Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
* Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
* Two valuable deployables, the X-Ray Field and Link Station
* The Slow Field power-up, a portable version of the Slow Field deployable
* Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
* Two new characters, Nova and Kana
* 57 awards attainable as Steam Achievements and PS3 Trophies
* Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
* Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
* High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing


16 new maps:
Hostile (Warfare)
Many research vessels were lost in the early days of Na Pali exploration. When the terrain or local fauna proved to be too dangerous for recovery, equipment was often abandoned and forgotten. But when it was learned that the Necris had moved in to recover this equipment for their own purposes, the NEG dispatched military salvage units to reclaim their property.

Confrontation (Warfare)
Confrontation Canyon serves as a training ground for Axon forces, improving unit readiness by providing highly realistic, stressful training across the full spectrum of infantry and mechanized conflict. It is the premiere facility for heavy armor training, and all forces must complete courses here before assignment to a Leviathan unit.

Cold Harbor (Warfare)
Axon's Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own. The Necris have moved to stop this research, and despite the blockade that sealed the harbor when the NEG enforced the armistice, they have maintained a foothold here and are fervently working to destroy all remaining Axon research.

Downtown_Necris (Warfare)
The Necris are invading territories throughout Taryd, infecting conquered areas with Nanoblack to terraform them to suit their own needs. You must push back the Necris forces and restore order to this sector.

Stranded (Vehicle CTF)
Civilian contractors are often used to reliably transport supplies and equipment over short distances on Taryd, but when this cargo ship full of Axon supplies ran aground in Izanagi territory, a military unit was quickly dispatched to defend the area until a full extraction team could be assembled.

Rails (Vehicle CTF)
Even areas of new construction can be exploited as weak points in Oxida Nova's defenses, so the Iron Guard has established a series of mobile turrets to patrol the perimeter of this worksite. With several city blocks of terrain to cover, including an access point through the city's canal system, protecting this site will be a challenge to even the most experienced of teams.

Suspense_Necris (Vehicle CTF)
Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. It is under attack by Necris forces that control one river bank.

Dark Match (Deathmatch)
In preparation for the assault on Oxida Nova, Izanagi bombers targeted supply lines and other sites of important infrastructure. This power station was one of the first to be hit, and is now left to defend itself while running only on auxiliary reserves. Attack forces have moved in, and the facility's lights haven't even been restored. This level provides a unique twist on deathmatch in a darkened laboratory lit intermittently by a particle accelerator and emergency lights, and by muzzle flashes and explosions.

Ocean Relic (Deathmatch)
This ancient structure was discovered in the depths of an ocean rift 53 miles off the southern coast of Absalom. While the planet's seemingly endless supply of sentient Nanoblack has kept the facility active, its origins and ultimate purpose remain a mystery. This level features the slow field powerup, a portable version of the slow field deployable.

Eden, Inc. (Deathmatch)
This industrial complex was once a hydroponic research facility focused on saving rare and endangered species. When their grant ran out, funds dried up and all work was suspended. Months later, demo crews moved in to pave the path for a new highway and found that many of the research seedlings had taken root and continued to grow. This level features the introduction of deployables to deathmatch, with both a spidermine trap and an X-Ray field deployable available.

Turbine (Deathmatch)
Axon Research Corporation has many geothermal power stations just like this scattered across the northern reaches of Taryd. They form a tight grid that supplies power to the research facilities and military installations common to the area. This level features the return of a classic Unreal Tournament deathmatch layout.

Koos Barge (Deathmatch)
Continuing their long tradition of expertly crafted sea vessels, Koos Shipping now offers barge services across all of Taryd's oceans and waterways. While the prices are exorbitant, they're the only line that guarantees that your shipment will arrive on time and undamaged, even when shipping lanes take them across the frozen polar regions.

Lost Cause (Deathmatch)
The Necris have not revealed the original purpose of this crumbling structure, nor have they explained why it was decommissioned. It stands on the cliffs of Absalom as a monument to history, a living link to the Necris ancestors.

Morbid (CTF)
Morbias Station Gamma is a transport hub that services overflow traffic passing through Taryd's jumpgates. The Station offers a terrestrial shuttle, storage facilities (with quarantine services for live cargo), and a social center where guests can meet incoming visitors or hold private meetings in a neutral setting. Designed for use with the Titan mutator, Morbid includes heavy blast doors that can only be operated by Titans.

Nanoblack (CTF)
Giant vats of Nanoblack are processed and stored in facilities like this one across Omicron. The structures are largely self-sustaining once operational, and are upheld with much reverence by those who respect the power and significance of the Nanoblack seething within. Public access is highly restricted.

Shaft (CTF)
The substrata mines of Taryd produced over 800 gigatons of Tarydium last year alone. Production never stops here, not even for war, and mining drones will remain operational even as chaos erupts around them.

I can't wait for this, I thought the co-op was really fun despite the paper thin story.
 
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