Medieval village made with Unreal Engine 5.1
The setting is 'the eyes of a traveler who accidentally washed up on a village pier while sleeping on a small boat'.
I don't have a specific country in mind, but I used Switzerland as a motif for the topography and vegetation. I tried to mix the architectural styles in my own way, referring to Switzerland and England. While adding fantasy elements such as a house built on a cliff, we aimed for a realistic atmosphere that is not too far from reality.
Houdini simulation for rivers and waterfalls, Maya for house modeling. Megascans are used for many of the natural objects and some of the props.
Someday I want to escape reality in a virtual way.