I was thinking would be fantastic in VRThat's a game that begs to be played with a keyboard and mouse.
I was thinking would be fantastic in VRThat's a game that begs to be played with a keyboard and mouse.
Trailer shows mouse and keyboard gameplay.That's a game that begs to be played with a keyboard and mouse.
what about a camera on the helmet?A little nitpicky, but not quite realistic ... at least the camera position. If it's a regular cop the camera will usually be located on the chest or shoulder. If it's something like a SWAT team member, it might be on the helmet. Either of those positions won't have the iron sights of the gun lined up with them as the camera isn't located where the eyes are.
I know it's a concession to gunplay, but it immediately jumped out at me.
Pretty cool concept, although the whole jerky cam thing will get old fast (at least for me). They did a good job with the animation (reaction, gun loading, etc.) which helps to make the "footage" more believable.
Regards,
SB
That's a game that begs to be played with a keyboard and mouse.
what about a camera on the helmet?
These videos can look amazing and don't mean to downplay the materials/lighting, but a significant factor in making this looked like recorded footage is the shaky cam - and that's the first thing that's going to go in any actual gameplay scenario, especially for mouse/keyboard players.
It's the realistic speed and twitchiness of the camera movement that's better suited to a keyboard and mouse here. Smooth, even, and relatively slow pad based camera movement would kill the realism aspect.
good point. The closest thing I can imagine is a speleologist camera, more like the camera being where the flashlight is.Re-read it. 3rd sentence. A helmet cam still isn't where the eyes are, so the iron sights won't line up in real life.
Regards,
SB
What really makes this crazy convincing is also the hand animation and camera shaking. Unless the footage is scripted and not gameplay, the animation of the hands is simply outwordly if thats how the hands move during gameplay.
Definitely not scripted. That's all 100% gameplay.What really makes this crazy convincing is also the hand animation and camera shaking. Unless the footage is scripted and not gameplay, the animation of the hands is simply outwordly if thats how the hands move during gameplay.
It looks more natural than VR hands which are usually disconnected and floating on mid air. If it was gameplay, was he playing through a VR headset or mouse and keyboard
edit: oh he already answered. Mouse and KB. Insane
The hand is literally shaking without any camera movement though, much of the combat scenarios involve slow pans around the scene - it's just that the camera and the player's arm are constantly wobbling. There is no way that would be tolerable to any player in a gameplay scenario. No other actual game played with mouse and keyboard has this type of camera, because it would make the game unbearable to play.
The #1 advantage of M&K often touted is the ability to get headshots, no gameplay mechanic which makes that exceedingly more difficult is going to survive playtesting. The aspect of this which helps the realism isn't just the quick panning, is that the pans don't stop on a dime, which is a key benefit of m&k.
Until their job become to get rid of all these games to protect the childrenIf parents did their job, kids would not be playing violent games.
Definitely not scripted. That's all 100% gameplay.
I didnt think of it that way, but now that you mention it, it doesnt look like a game anymore.I've been reading some people's thoughts around this game and it's realism, and despite how awesome it is... there's definitely some important discussions to be had about how such a realistic depiction of shooting and killing in a game might affect people... especially children. I know this isn't the thread for that.. but it is unsettling the more realistic this stuff gets.
Of course video game violence is nothing new, and politicians have been blaming video games on real life violence for ages, but I have a feeling this game will spark a massive reaction with a renewed push from governments to reform laws around video games.
Makes you really wonder how all these years nobody created this kind of animation. The weapon holding in games is totally unrealistic. This one is eerily real
He is really talentented
Immortals of Aveum - haven't seen this one before. Looks like one of the first UE5 Nanite + Lumen games.
One of the first commercial Unreal Engine 5 games, Immortals of Aveum, requires an RTX 2080 Super at minimum
Immortals of Aveum, an upcoming magic-themed FPS from EA Originals, will require a GeForce RTX 2080 Super at minimum for 1080p 60fps gameplay at low or medium...www.techspot.com