davis.anthony
Veteran
1440p is certainly not what 'next gen' is about.
I think FSR2 and DLSS2 are proving that resolution is a waste of rendering power these days.
1440p is certainly not what 'next gen' is about.
I think FSR2 and DLSS2 are proving that resolution is a waste of rendering power these days.
Upscaling will allow a set piece of hardware to reach a level of graphical output that native will never match.Except that while they are good enough for some people they are also not good enough for some people. Even on this forum there are people that love it, there are ones that find it situationally decent and there are ones that find them in general to be worse than not having them on in many cases.
Temporal reconstruction is needed, yes, and is likely the future, but there's still a long way to go before it is universally better than "native" resolution.
Of course, if all anyone looks at are screenshots then DLSS, FSR and most temporal reconstruction techniques will yield pretty darn good results. However, for me and many others, temporal reconstruction artifacts and instability are still more distracting than any performance benefits they might bring to the table when the game is in motion.
Again, keep in mind that I'm not saying it's universally bad either. Plenty of people find it completely acceptable or even an improvement. However, while it isn't universally bad it's also not universally good. Thus depending on the person it's either almost always better or almost always worse with a gamut of people in between who will feel it's better or worse depending on the game and implementation.
Regards,
SB
DLSS 2 and some of the console solutions are necessary and quite beneficial. FSR 2 though I find to be awful and only a bit better than DLSS 1.
No. FSR2 implementation atleast on console so far has been pretty good. Atleast outside of forspoken.DLSS 2 and some of the console solutions are necessary and quite beneficial. FSR 2 though I find to be awful and only a bit better than DLSS 1.
FSR 2.0 is comfortably in the higher end of console upscaling solutions.
It's second only to insomniacs custom temporal injection
Is it though? On PC where the two solutions can be compared head to head in Spiderman, the general consensus is that FSR comes out on top.
Is that a consensus?
I thought Insomniac's solution looked better than FSR2, even if it's a little softer. Which probably is what would put off the typical PC crowd...
Well either way. Console has good solutions that don't require the need for native res or a raw image. We are heading into a situation where TAA isn't just AA anymore but actually resolving the image in a greater way and that's awesomeIs it though? On PC where the two solutions can be compared head to head in Spiderman, the general consensus is that FSR comes out on top.
I think that was way in the beginning, Nixxes improved their DLSS implementation considerably after that, and added DLSS3 which was also excellent in Miles Morales.Even NXG agreed but naturally he put it down to the PC implementation of TAUU being inferior to the PS5 one (seemingly while using different base resolutions).
Well that's exactly right, isn't it? Which means that 1440p is a 'target' resolution of the past, and was hardly ever a thing in the first place really given there are no such thing as 1440p TV's. No reason not to target 4k nowadays in the days of reconstruction.I think FSR2 and DLSS2 are proving that resolution is a waste of rendering power these days.
Is that a consensus?
I thought Insomniac's solution looked better than FSR2, even if it's a little softer. Which probably is what would put off the typical PC crowd...
I remember reading a hand ful of different comparisons at the time including Alex's from Digital Foundry which all concluded FSR produced a better image.
Even NXG agreed but naturally he put it down to the PC implementation of TAUU being inferior to the PS5 one (seemingly while using different base resolutions).
Indeed - the OG version was still WIP and changed considerably post-release (aka check their patch notes). Heck, it changed even after just now as 2.5.1 releases hahI think that was way in the beginning, Nixxes improved their DLSS implementation considerably after that, and added DLSS3 which was also excellent in Miles Morales.
Have someone even attempted to compare PS5 custom IGTI to DLSS or FRS2 (or even IGTI PC)? That should be quite easy to do using Spider-man. I still think PS5 IGTI is way better than FRS2 which has plenty of problems last time I looked.Indeed - the OG version was still WIP and changed considerably post-release (aka check their patch notes). Heck, it changed even after just now as 2.5.1 releases hah
But I think you would have to be a bit ??? to think the IGTI looks superior to DLSS or even FSR 2 in nearly all cases.
Turn down all sharpening to 0 for everything and do the comps in motion and in stills.