One thing to remember too is that light baking is not a ground truth to compare against, it is getting energy loss like crazy due to specular being genuinely very wrong.Still a decent amount of energy loss in Lumen. Distributing the surface cache probes more evenly (blue noise evangelism) would probably help, but the biggest thing I can think of is feedback RESTIR GI sampling bias.
In this webinar series, creators and developers can connect with NVIDIA experts and ask questions about their game integrations, including the NVIDIA RTX™ platform on popular game engines. By attending this session, you’ll learn what NVIDIA technologies are integrated into Unreal Engine 5.1 (UE5.1). You’ll also:
- Learn how NVIDIA Shader Execution Reordering (SER) impacts performance and workflow in UE5.1
- Understand how to best utilize NVIDIA Deep Learning Super Sampling (DLSS), ray tracing, and Lumen in UE5.1
- Learn how to speed up ray tracing with Lumen, Nanite, and NVIDIA Opacity Micro-Maps (OMM)
- See these technologies working in a demo scene, and learn how you can easily leverage their capabilities - Have your questions answered in a live Q&A session
This is probably why epic is focused on lumen and nanite in combination as opposed to either or...they think software RT and nanite are both doable at many hw configuration levels (as shown by fortnite with series s) but to get the full effect of visual advancements there can't be any disparity between the lighting model and the density of the assets (nanite seems to need lumen more than the other way around however)Looking at that video makes me think of something similar to what I've found with RT. Because the landscape geometry is so much better and more uniformly good, it makes all the other bad elements stick out more and seem worse than they actually are (the fog, animations, clipping on the ogre/troll, etc.).
In some ways it kind of makes me understand why some people prefer lower quality 24/30 FPS in films and video because higher quality (more realistic) 60 FPS (or higher) video really shows up things that aren't as carefully crafted. IE - a worse overall quality in film/video means that it looks better than if one aspect of film/video were closer to reality (like a higher, more fluid and more realistic framerate) but all the rest were still the same bad quality that is used in 24/30 FPS film making. I still prefer higher framerate video regardless, however.
Advances by Nanite, Lumen and hardware accelerated RT means that any one of those can counterintuitively make something look worse by making those aspects look better because now the elements that aren't rendered to the same quality become more noticeable. IE - RT without high geometric assets looks sometimes worse than if the RT weren't there. Or Nanite without proper lighting. Or Nanite with proper lighting but then with effects that aren't up to the same quality level. Etc. Etc. So, I can see how some would still prefer if there is just one isolated thing that is closer to reality (RT) despite it making the overall game potentially look worse due to the rest of it now being more apparently bad or not as good. That also comes into play with people potentially prefering the advances that Nanite brings versus the advances that hardware accelerated RT brings or being conflicted if both are present but something still seems off.
Regards,
SB
Thats what I imagined when saw crysis remake teaser that further turned out to be terrible remaster ;d Looks great only one dislike: dont like this over contrasty looks, hurts my eyes.Stunning! That is what Crysis 4 should look like. Instahit!
So according to NVIDIA, Lumen supports SER (Shader Execution Reordering) in UE5.1/NVRTX 5.1 branch, it is activated with HW RT, on RTX 4000 cards.
NVIDIA is also deprecating RTXGI for UE5.1, since they deemed Lumen sufficiently powerful and performant in UE5.1, SER also works best with reflections, translucency and shadows, and doesn't give a significant boost to RTXGI, so Lumen in 5.1 will be fully embraced instead of RTXGI, and RTXGI is going to only be supported in UE5.0 and UE4 branches.
As for other ray tracing optimizations, Displaced Micro-Meshe (DMM) will not be supported by UE5.1, as Nanite works in the same way, only Opacity Micro-Mesh (OMM) will be supported.
In a recent webinar, the guy responsible for the NVRTX UE5 branch said that DMM strives for high poly scenes with ray tracing and Nanite achieves the same thing, so it doesn't make sense to repeat the same effort twice, so they are not putting DMM at all in UE5, they will only focus on SER and OMM.Nvidia claims DMM is raytracing friendly though while Nanite isn’t
But I heard ue5 was killing the game industry because soon every game would look the exact sameSo according to NVIDIA, Lumen supports SER (Shader Execution Reordering) in UE5.1/NVRTX 5.1 branch, it is activated with HW RT, on RTX 4000 cards.
NVIDIA is also deprecating RTXGI for UE5.1, since they deemed Lumen sufficiently powerful and performant in UE5.1, SER also works best with reflections, translucency and shadows, and doesn't give a significant boost to RTXGI, so Lumen in 5.1 will be fully embraced instead of RTXGI, and RTXGI is going to only be supported in UE5.0 and UE4 branches.
As for other ray tracing optimizations, Displaced Micro-Meshe (DMM) will not be supported by UE5.1, as Nanite works in the same way, only Opacity Micro-Mesh (OMM) will be supported.
In a recent webinar, the guy responsible for the NVRTX UE5 branch said that DMM strives for high poly scenes with ray tracing and Nanite achieves the same thing, so it doesn't make sense to repeat the same effort twice, so they are not putting DMM at all in UE5, they will only focus on SER and OMM.
Do you have an Nvidia card?Looks great only one dislike: dont like this over contrasty looks, hurts my eyes.
Unfortunetly doesnt have pc ;d Comment was about what I saw on this youtube video. Its often used trick to bump up contrast as it looks at first glance more realistic but it quickly become tiring.Do you have an Nvidia card?
If so try turning down digital Vibrance in the nv control panel