Inuhanyou
Veteran
Maybe Tekken 9
Tekken 8s visuals likely don't have anything to do with the hardware or engine, but the resources of the developer and staff and artistic intention
It's possible it would have been too cost prohibitive to dev resources to create every character and area with the same amount of fidelity and so scaled back their ambitions a bit on the whole after creating that "proof of concept" trailer.
Of course that's just one of my speculations. There is clear difference between the first trailer they showed and the latest one. Not just in detail and effects but outright art style, to the point where it seems like something they could do if they wanted, but thought better of when they actually went to make the real game which also has to run on a variety of different hardware configuration besides the hardware of PS5 and above. In addition to the dev resources argument.
Tekken 8s visuals likely don't have anything to do with the hardware or engine, but the resources of the developer and staff and artistic intention
It's possible it would have been too cost prohibitive to dev resources to create every character and area with the same amount of fidelity and so scaled back their ambitions a bit on the whole after creating that "proof of concept" trailer.
Of course that's just one of my speculations. There is clear difference between the first trailer they showed and the latest one. Not just in detail and effects but outright art style, to the point where it seems like something they could do if they wanted, but thought better of when they actually went to make the real game which also has to run on a variety of different hardware configuration besides the hardware of PS5 and above. In addition to the dev resources argument.
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