DavidGraham
Veteran
Lightmass baked lighting, it's an offline rendering lighting solution, it affords you very few dynamic lights and/or dynamic shadows, you can do baked GI with it as well, or some screen space GI, you also have Screen Space and Planar for reflections.If unreal engine 5s lighting solution by default is lumen. What was unreal engine 4s default lighting solution?
UE4 supports a pretty capable Ray Tracing implementation for reflections and shadows, but global illumination is not good, as it mostly focuses on the indirect shadows portion of the illumination, missing the direct illumination and the light bounce, if you want those then RTGI becomes way too slow.