Can you walk around the city at night?
Oh I missed that.Yes. There are several yellow points (matrix markers) on the map where you can cycle between day and night.
"And in fact, when we ship the engine, for real next year, this entire city with all the AI for the traffic, all the building blocks, every air conditioning unit, every little piece of that will be made available.” https://venturebeat.com/2021/12/09/...ealism-with-stunning-the-matrix-awakens-demo/
Getting there!Do you think that we'll ever approach photo-realistic graphics? If so, when, and how many Teraflops do you think we'll need?
You know, we're getting to the point now where we can render photo-realistic static scenes without humans with static lighting. Today's hardware can do that, so part of that problem is solved. Getting to the point of photo-realistic dynamic environments, especially with very advanced shading models like wet scenes, or reflective scenes, or anisotropic paint, though...maybe forty Teraflops is the level where we can achieve all of that.
It's not about looking like a movie, but looking not-fake. The facial animation in the car conversation isn't convincing to me, even if a generational advance on what we have to date. The particle effects are no improvement on what we have now. In short, it's more of the same, cranked up a level. I think it's a case of diminishing returns in terms of visceral impact.I think people need to separate games from FMV, there is a particular design language required by games (so that players know what to do) that will never look 1:1 like a CGI movie, and that differential always needs to be kept in mind, if games looked like CGI movies, it better be VR, or you're going to have a hard time playing whatever game it is you want to actually play.
I understand your point. GI is great but for me this demo looks like an improved Detroid that was running on a mere 1.8 tflops PS4 + crappy CPU. Like Shifty just wrote I think it's because of diminushing returns and I'd add of what we can be show off in motion at 30fps. So yes (unstable) 30fps is the biggest problem for me and also while Spiderman has no GI the quality of RT reflections (much better than here) in the city (and in a real game) at (stable) 60fps is still unmatched.This thread has my head scratching big time. I can't believe the sheer amount of disappointment for these graphics? I guess compared to the initial reveal of UE5, this is lightyears ahead in difficulty. I'm just so confused. We have XSS hardware, running it as well, and it looks fairly decent, and no games should ever approach this level of fidelity.
I think people need to separate games from FMV, there is a particular design language required by games (so that players know what to do) that will never look 1:1 like a CGI movie, and that differential always needs to be kept in mind, if games looked like CGI movies, it better be VR, or you're going to have a hard time playing whatever game it is you want to actually play.
ie. if all important objects looked like a carpenters cup, you'd straight up ignore it.
His 40 TFLOPS prediction ended up being way off. We are probably going to be addressing this in how many tens/hundreds of petaflops to get video games looking something like Avengers Endgame.
It's not about looking like a movie, but looking not-fake. The facial animation in the car conversation isn't convincing to me, even if a generational advance on what we have to date. The particle effects are no improvement on what we have now. In short, it's more of the same, cranked up a level. I think it's a case of diminishing returns in terms of visceral impact.
Perhaps the framing of the tech does it a disservice? By choosing to represent the Matrix, they are likening themselves to graphics that are indistinguishable from reality as per the Matrix. If instead they'd compared themselves to a last gen title, maybe, it'd have been comparing better with inferior to show how much better it is, rather than choosing to compare better with Perfect with nothing to compare other than where it's failed? Watching a PS3 game compared to a PS2, it doesn't look real but we don't expect it to, so everything that's better is jaw dropping. Watching a PS5 game, it's stuck between a solid PS4 generation and reality. It's a tough sell!
This is a tougher discussion to have, mainly because our perception of the world only comes in 2 formats; what our eyes perceive, and what our eyes perceive through a flat 2D screen of what a camera perceives.It's not about looking like a movie, but looking not-fake. The facial animation in the car conversation isn't convincing to me, even if a generational advance on what we have to date. The particle effects are no improvement on what we have now. In short, it's more of the same, cranked up a level. I think it's a case of diminishing returns in terms of visceral impact.
Perhaps the framing of the tech does it a disservice? By choosing to represent the Matrix, they are likening themselves to graphics that are indistinguishable from reality as per the Matrix. If instead they'd compared themselves to a last gen title, maybe, it'd have been comparing better with inferior to show how much better it is, rather than choosing to compare better with Perfect with nothing to compare other than where it's failed? Watching a PS3 game compared to a PS2, it doesn't look real but we don't expect it to, so everything that's better is jaw dropping. Watching a PS5 game, it's stuck between a solid PS4 generation and reality. It's a tough sell!
Spider Man doesn't have that enormous dynamic RT GI nor the density of AI, nor the draw distance, and finally not even the massive polygonal complexity of the world, so comparison is invalid.So yes (unstable) 30fps is the biggest problem for me and also while Spiderman has no GI the quality of RT reflections (much better than here) in the city (and in a real game) at (stable) 60fps is still unmatched.
Spider Man doesn't have that enormous dynamic RT GI nor the density of AI, nor the draw distance, and finally not even the massive polygonal complexity of the world, so comparison is invalid.
One of the things I was really impressed by.and tuned internal memory systems, especially on Xbox Series S, to ensure it all fit in the memory.