Meh, that's just a matter of taste, so it's kind of useless to discuss.
Personally, I liked the early DXR demos, such as the Reflections and the SOL, way more than uniformly lit scenery in the Ancients demo.
There are tons of games with great geometry, Metro Exodus mentioned here many times is one for example, it uses tesselation with displacement maps extensively almost everywhere - on ground surfaces, on walls, on trees, on hair, on characters, on enemies, even ropes are tesselated to fine levels, that's super highly detailed game, yet nobody here paid attention to this while discussing the game and that speaks a lot
So better wait for some real games before judging what is more visually pleasing, personally I would take both any time and I don't see any real reasons why there should be any compromises.