This again..
Where is last year's demo called "Lumen in the land of Nanite" running on a laptop with a 2080 max-q?
Perhaps you're mistaking two very different demos.
Depends on what you're doing though, right? Assuming you're travelling around a lot from area to area, then you'd need either a lot of substitute RAM, or have a fast SSD.
Travel speed may need to be determined by how fast the SSD is, or you get a degradation in the mesh/texture.
It could be a laptop with e.g. 64GB RAM, but even then having a 6.4TFLOPs Turing GPU showing that same demo @ ISO settings would mean the PS5 demo wasn't properly optimized for the hardware. Which doesn't make sense if you're trying to show off what the engine can do on Epic's side, and what the PS5 can do on Sony's side.
I see these posts are mine, so the comments made during the past 2 pages were apparently targetted at me.
Nowhere do I say in those posts that the UE5 only runs on the PS5. I even mention more platforms that could run the demo.
I did (and do) say that the 2020 demo wouldn't run off a 2020 PC's storage IO, and from Tim Sweeney's statements it does not.
I have plenty of posts out there discussing how a slower IO could be used to show similar results, and having a ton of RAM with pre-decompressed assets to stream to the GPU was definitely one of the ways.
And thanks to your committed digging I see now that the Chinese guy's statement (or translation) is even more preposterous: not only is a 6.5-7 TFLOPs 2080 max-q running the PS5 demo at the same settings, it's even running it 33% faster at 40FPS.
One could always run the 2021 demo (that BTW runs with lower quality assets for higher compatibility) on a 2080 Max-Q and see if it runs at 1440p 40FPS.
The demo doesn’t need 32-64 GB ram memory. This is one of the myths that Brian karis the creator of Nanite was trying to dispel.
Important details:
"There's been a bunch of misconception that the [Lumen in the land of Nanite Demo] doesn't work anymore or only runs on a PS5" - Epic Games Brian Karis (Creator of Nanite)
1) The entire nanite data for the lumen in the land of nanite demo was 6.14 GB.
2) The entire nanite data for the Valley of the Ancient demo was a bit smaller than Land of Nanite demo.
3) However The entire texture data for Valley of the Ancient demo was a bit larger than Land of Nanite demo.
4) The compiled packaged demo of valley of the ancient is in the mid 20s GB compared to the 100 GB project file.
5) Valley of the ancient demo had more assets than Land of Nanite demo.
6) Valley of the ancient compiled version requires only 3 GB system ram and 7 GB VRAM.
This is basic math, logic and reason.
Land of the Nanite demo has similar requirements to Valley of the Ancient.
infact it will be less demanding because if you watched the entire stream Brian karis spent most of the time showing how unoptimized valley of the ancient was compared to Lumen in the land of Nanite.
Because of this Nanite will cost more.