Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

It could be a laptop with e.g. 64GB RAM, but even then having a 6.4TFLOPs Turing GPU showing that same demo @ ISO settings would mean the PS5 demo wasn't properly optimized for the hardware. Which doesn't make sense if you're trying to show off what the engine can do on Epic's side, and what the PS5 can do on Sony's side.

I never said it runs at ISO settings. Currently seeing the last demo and the reaction from the different Epic engineer it seems they work first on consoles version and optimizations are ported to PC later. For example on PC, the hardware path use vertex shader and no mesh shader, it will arrive later. On PS5/Xbox Series it is using Primitive/Mesh shader.
 
I mean, the ps5 ssd is a lot faster than the competitors

Not on raw speed, on pc its possible to equip a 7gb/s nvme, thats before RTX IO/Direct Storage make the needed changes to achieve even higher speeds.

Tim Sweeney's comment referred to the belief that a laptop with a 2080 Max-Q (which BTW performs on par with a desktop GTX1080 due to massive throttling) was running the 2020 PS5 demo at the same resolution, settings and framerate.

The 2080maxQ should be lower in performance, but at the same time id hazard a guess turing TFs do somewhat more then the PS5's. They are different architectures. Anyway, yes, the Ps5 demo actually ran better on the laptop as opposed to the PS5 itself. This now showed it was correct all along.
 
I seriously doubt a <2020 laptop had anything like the ps5's io performance.

No idea, but it probably didnt need it either, obviously, otherwise the demo wouldnt run that well on it. Im not really into what kind of nvme specs where available last year to laptops, certainly not the 7gb/s IO solutions atleast.
 
To be fair, posts like this, this and this were clearly suggesting that the demo couldn't run on
I see these posts are mine, so the comments made during the past 2 pages were apparently targetted at me.


Nowhere do I say in those posts that the UE5 only runs on the PS5. I even mention more platforms that could run the demo.

I did (and do) say that the 2020 demo wouldn't run off a 2020 PC's storage IO, and from Tim Sweeney's statements it does not.
I have plenty of posts out there discussing how a slower IO could be used to show similar results, and having a ton of RAM with pre-decompressed assets to stream to the GPU was definitely one of the ways.

And thanks to your committed digging I see now that the Chinese guy's statement (or translation) is even more preposterous: not only is a 6.5-7 TFLOPs 2080 max-q running the PS5 demo at the same settings, it's even running it 33% faster at 40FPS.


One could always run the 2021 demo (that BTW runs with lower quality assets for higher compatibility) on a 2080 Max-Q and see if it runs at 1440p 40FPS.
 
And thanks to your committed digging I see now that the Chinese guy's statement (or translation) is even more preposterous: not only is a 6.5-7 TFLOPs 2080 max-q running the PS5 demo at the same settings, it's even running it 33% faster at 40FPS.


One could always run the 2021 demo (that BTW runs with lower quality assets for higher compatibility) on a 2080 Max-Q and see if it runs at 1440p 40FPS.

Isnt the SSD the only important part these days? Since when do TFs matter again?
Anyway, yes, the demo ran fine on a 2020 laptop. The new demo, which is even more impressive, also runs fine on 2018 hardware.
 
Isnt the SSD the only important part these days? Since when do TFs matter again?
Anyway, yes, the demo ran fine on a 2020 laptop. The new demo, which is even more impressive, also runs fine on 2018 hardware.

I don't care of all this PC and consoles war but the GPU is less powerful, the SSD is slower there is a moment someone need to be a bit realist and same the code is currently less optimized on PC than consoles and this part don't come from last year but in early access the code isn't at the same level. When the engine will be production ready I am sure the optimization will be the same on consoles and PC.

What the chinese engineer told it means the demo can run on any PC or with slower SSD and even less powerful PC. We don't know if it is at ISO settings, I doubt it knowing the hardware is less powerful and the code is less optimized.
 
Last edited:
I don't care of all this PC and consoles war

Yet the only thing your doing around here is making claims how much better the PS5 is over other platforms in one or another way.

What the chinese engineer told it means the demo can run on any PC or with slower SSD and even less powerful PC. We don't know if it is at ISO settings, I doubt it knowing the hardware is less powerful and the code is less optimized.

Well if they say the actual demo ran fine (even better) than the PS5 version of the demo, we can safely assume he didnt mean it was downscaled. The laptop's GPU might be somewhat less capable, but capable enough to match what was on display, and im inclined to believe the epic engineer over some forum user ;)

You know what i think? The problem aint the UE5 tech demos etc, but the fact that those demos actually run about as well as they did on the PS5, which as DF said in the video on it, was just fanboy claims it would not. It was the thing to go for guys like you. Now that bit has evaporated for the most, things get sensitive.
 
With less PC specific optimizations than PS5, don't forget that. I won't even touch the subject of DLSS or RT acceleration.

Well, we'll be able to see both tested *under the same conditions*, soon. I guess we'll wait to see how that pans out.
 
With less PC specific optimizations than PS5, don't forget that. I won't even touch the subject of DLSS or RT acceleration.
rt acceleration woulnd't help much in benchmark that doesn't use triangle rt, also you would like to use dlss to 1080p resolution ?
 
No idea, but it probably didnt need it either, obviously, otherwise the demo wouldnt run that well on it. Im not really into what kind of nvme specs where available last year to laptops, certainly not the 7gb/s IO solutions atleast.
An extremely high speed IO isn't required if you have a huge amount of RAM available to store and stream the assets.
 
Back
Top