http://www.planetdoom.com/doom3/files/overclocked said:Of topic here but has someone a link to the first D3 demonstration video at the Mac expo. The whole vid would be nice but i can´t seem to find it.
http://www.planetdoom.com/doom3/files/overclocked said:Of topic here but has someone a link to the first D3 demonstration video at the Mac expo. The whole vid would be nice but i can´t seem to find it.
Bjorn said:I thought that VS 3.0 (geometry instancing f.e, although i don't know it that's available only in VS3.0) could increase speed a lot but that PS3.0 was more about "more features/easier for developers" but not necessarily faster.
davepermen said:but even so, they only added features. how you can use them for performance, i don't know, in case of vs.
Bouncing Zabaglione Bros. said:He was talking about the development work they were doing on the new engine. Obviously there is nothing more than the current early development work as the game is still two years away.
We also don't know how X800 performs, but given that there is no SM3.0 in the UE3 tech demo and X800 is actually shipping before 6800, it would be interesting to know how X800 runs the tech demo.
Designed to dramatically raise the bar of visual quality in 3D games, Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0—a key feature of Microsoft DirectX 9.0—enabled only by the NVIDIA GeForce 6 Series of graphics processing units (GPUs).
Bjorn said:davepermen said:but even so, they only added features. how you can use them for performance, i don't know, in case of vs.
Dynamic branching ?
Martillo1 said:So you say that the demo they showed to us does not feature SM3.0. True?
Rgrds
Rys said:I'm pretty sure there's SM3.0 tech being demonstrated in the video. He mentions 64-bit FP a couple of times (hinting at it) and isn't there some displacement mapping at a couple of points (the brick wall section he demos is one I think) ?
Rys said:I'm pretty sure there's SM3.0 tech being demonstrated in the video. He mentions 64-bit FP a couple of times (hinting at it) and isn't there some displacement mapping at a couple of points (the brick wall section he demos is one I think) ?
Rys
We fully plan to use PS3.0 but we got it a few days before the show so no work has been done on it yet.
kipper67 said:That was talking about GDC , whether they managed to squeeze a few lines of SM3.0 code in before the NV40 launch is any ones guess.
fallguy said:And when is Unreal 3 due out.. ? By the time it is, these cards will be old news.
Hopefully it wont be as terrible as Unreal 2.
BRiT said:ultragpu said:i think games that take full advantage of sm3.0 will make a big difference on 6800gpu.
I think games that take full advantage of SM3 will be to slow to run on the NV40/NV45/R420/R480 class of hardware.
Bouncing Zabaglione Bros. said:Martillo1 said:So you say that the demo they showed to us does not feature SM3.0. True?
Rgrds
Yes. Epic stafff have been quoted as saying they only started looking at SM3.0 a couple of days before the NV40 launch, so there is no SM3.0 in the tech demo.
Of course that's not to say there won't be any SM3.0 in the final UE3 games, just that there isn't any in the current tech demo that Epic have been showing recently.
LisaJoy said:SM 3.0 did not help them in Fartcry.
Why didn't anyone tell me?ANova said:UE3 runs at about 30 fps on the 6800U. And that's void of any action and without a screen full of it's 100k poly characters. I wouldn't call that playable.