Unreal 3 Engine and SM 3.0

If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail.
:oops:
 
bloodbob said:
# 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.

Hmm 64 bit not 128 bit weren't they complain earlier that FP24 isn't any good?

The other thing is the picture here is suppsedly what it is gonna look like in game http://www.unrealtechnology.com/screens/character_creation3.jpg .

Now back at the NV40 launch we saw some other picture such as http://cc.usu.edu/~roblb/unreal3.jpg .

Now could just be but the NV40 launch picture it looks like their is self shadowing of the bump/parralex map but in the picture on the website I can't see any I guess I could just be blind.
Tim Sweeney is talking about FP texture blending, not shading precision. I believe X800 XT has no FP texture blending at all. Tim Sweeney said FP24 was bad for shaders.
 
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