# 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
Hmm 64 bit not 128 bit weren't they complain earlier that FP24 isn't any good?
The other thing is the picture here is suppsedly what it is gonna look like in game
http://www.unrealtechnology.com/screens/character_creation3.jpg .
Now back at the NV40 launch we saw some other picture such as
http://cc.usu.edu/~roblb/unreal3.jpg .
Now could just be but the NV40 launch picture it looks like their is self shadowing of the bump/parralex map but in the picture on the website I can't see any I guess I could just be blind.