Unreal 3 Engine and SM 3.0

Re: sm3.0

vogel said:
ANova said:
UE3 runs at about 30 fps on the 6800U. And that's void of any action and without a screen full of it's 100k poly characters. I wouldn't call that playable.
Why didn't anyone tell me? :)

-- Daniel, Epic Games Inc.

:oops: :LOL: :LOL: :LOL:

Thanks for reminding me why I visit these forums.
 
Re: sm3.0

vogel said:
ANova said:
UE3 runs at about 30 fps on the 6800U. And that's void of any action and without a screen full of it's 100k poly characters. I wouldn't call that playable.
Why didn't anyone tell me? :)

-- Daniel, Epic Games Inc.

If your saying I'm wrong why then do I distinctly remember hearing Tim say the 6800U was the first card to allow for decent framrates. According to him, past cards (9800 XT/5950U) would only get around 15-20 fps. 30 seems about in line with what the 6800U is capable of.
 
Re: sm3.0

ANova said:
If your saying I'm wrong why then do I distinctly remember hearing Tim say the 6800U was the first card to allow for decent framrates.
'Decent' being relative, and remember we are talking about a tech-demo, not a game with AI, sound, physics or lots of on-screen action.
According to him, past cards (9800 XT/5950U) would only get around 15-20 fps. 30 seems about in line with what the 6800U is capable of.
I'm sure he said past cards got 2 to 3 fps. 10 fps is 'decent' compared to that, but it's not playable. I think the 6800 will be to Unreal 3 (engine games) like the GeForce 1 is to Doom 3 now...

Oh, and Epic are under NDA from both Nvidia and ATI - they work with both. Try reading this thread from a while back. Mark Rein pops up in that one!
 
Re: sm3.0

ANova said:
vogel said:
ANova said:
UE3 runs at about 30 fps on the 6800U. And that's void of any action and without a screen full of it's 100k poly characters. I wouldn't call that playable.
Why didn't anyone tell me? :)

-- Daniel, Epic Games Inc.

If your saying I'm wrong why then do I distinctly remember hearing Tim say the 6800U was the first card to allow for decent framrates. According to him, past cards (9800 XT/5950U) would only get around 15-20 fps. 30 seems about in line with what the 6800U is capable of.
He said it ran at two to five frames per second on previous hardware.
 
Re: sm3.0

Sorry, I like being vague.

My point is that people tend to repeat things they heard, spice them up with their guesstimates and present them as cold hard facts without stating a source or a quote. Case in point, Tim says decent framerates, someone hears it and associates decent == playable, playable == 30 FPS and then writes that Unreal Engine 3 runs at 30 FPS on XYZ without providing further context... and that's just the first step. Now imagine a second person posting a different "framerate" (heck, even from a different level) on a different graphics card and then a third person combines the two into XYZ is twice as fast as ABC - Epic said so!!!

To be clear, I'm not making any statement on framerates but rather how things tend to get misrepresented... personal pet peeve :)

-- Daniel, Epic Games Inc.

ANova said:
If your saying I'm wrong why then do I distinctly remember hearing Tim say the 6800U was the first card to allow for decent framrates. According to him, past cards (9800 XT/5950U) would only get around 15-20 fps. 30 seems about in line with what the 6800U is capable of.
 
Re: sm3.0

Ostsol said:
He said it ran at two to five frames per second on previous hardware.

You are correct. So then I assume UE3 runs around 10 fps on a 6800U. And that's a conservative number.

Either way my initial point still remains; it won't be playable.
 
Yeah, some people don't realize that XXX engine runs at YY FPS is NEVER a valid statement! :rolleyes: :rolleyes: :rolleyes:

In case you don't know speed depends on game content more than anything else.
And the amount of game content is usually determined by a target FPS on a pre-determined configuration.
 
Re: sm3.0

vogel said:
ANova said:
UE3 runs at about 30 fps on the 6800U. And that's void of any action and without a screen full of it's 100k poly characters. I wouldn't call that playable.
Why didn't anyone tell me? :)

-- Daniel, Epic Games Inc.

not to say i call it very playable actually.. some people just.. ah, forget it:D
 
Re: sm3.0

vogel said:
To be clear, I'm not making any statement on framerates but rather how things tend to get misrepresented... personal pet peeve :)

Well then, only one way to ensure things don't get misrepresented, tell us the real info :) Well we are waiting... What, you can't...woossy :)

Dan, in your best guess will Mod authors have more abilities to use real PS shaders in the next engine. As right now they are called shaders when we are using the material editor (or texture broswer) but they are not really shaders as in the sense of PS shaders. Or is that kind of power too much for the mod people to handle?
 
A "decent" framerate is subjective at the best of times, let alone when Sweeny might have been talking about decent in terms of an early development with partial environment and no optimising, targeted at hardware released two years from now. AFAICR, Sweeny has never mentioned framerated for the UE3 techdemo, so claiming that must mean 10-15 or 30 fps (as some people in this thread have) is simply conjecture.

BTW, I notice in the most recent press release from Nvidia, they are once again trying to push SM3.0 by claiming they will be showing the SM3.0 engine of UE3 at E3. Dan, have you had a chance to put some SM3.0 code into the techdemo, or is it the same SM2.0 techdemo as at GDC and the NV40 launch?
 
Bouncing Zabaglione Bros. said:
BTW, I notice in the most recent press release from Nvidia, they are once again trying to push SM3.0 by claiming they will be showing the SM3.0 engine of UE3 at E3. Dan, have you had a chance to put some SM3.0 code into the techdemo, or is it the same SM2.0 techdemo as at GDC and the NV40 launch?

you're missing the point
on nv hardware sm2.0 <= sm3.0 (smaller subset than, included in)
so there is no interest in talking of sm2.0 when you can talk of the more general sm3.0. In mathematical terms : (sm2.0 | sm3.0) = sm3.0

Of course that is not true for some competitor's hardware.
 
LeGreg said:
you're missing the point
on nv hardware sm2.0 <= sm3.0 (smaller subset than, included in)
so there is no interest in talking of sm2.0 when you can talk of the more general sm3.0. In mathematical terms : (sm2.0 | sm3.0) = sm3.0

Of course that is not true for some competitor's hardware.

I know that, but I don't see how you can claim you are demoing a SM3.0 engine, when your techdemo uses no SM3.0. It's just more FUD from Nvidia, trying to make out that you need to buy an NV40 to use UE3. In fact, NV40 will be just as underperforming as R420 for UE3 in a couple of years time.
 
Bouncing Zabaglione Bros. said:
I know that, but I don't see how you can claim you are demoing a SM3.0 engine, when your techdemo uses no SM3.0. It's just more FUD from Nvidia, trying to make out that you need to buy an NV40 to use UE3. In fact, NV40 will be just as underperforming as R420 for UE3 in a couple of years time.

You only need one recompile and and technically, you'll be using SM3.0.

And of course they want us to believe that we need a NV40 for UE3. Just as Ati want us to believe that we need a X800 for Half Life 2.
 
My point is that people tend to repeat things they heard, spice them up with their guesstimates and present them as cold hard facts without stating a source or a quote. Case in point, Tim says decent framerates, someone hears it and associates decent == playable, playable == 30 FPS and then writes that Unreal Engine 3 runs at 30 FPS on XYZ without providing further context... and that's just the first step. Now imagine a second person posting a different "framerate" (heck, even from a different level) on a different graphics card and then a third person combines the two into XYZ is twice as fast as ABC - Epic said so!!!

Isnt that the truth...............
 
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