They also covered the AI system. I've never seen games demoed like that before. Was quite interesting. Basically they showed where enemies vision was focused and where they could hear things from... I'll stop there because I'm not explaining it very well.
No, I understand what you're saying. The latest KillZone trailer has the same effect. The NPCs seem to be "aware" of their surroundings. I saw one of the soldiers turned his head very quickly to follow a tracer round that zipped past him by an inch. I was a little shocked when I saw that, but couldn't confirm whether it's an intended effect or just coincidence. That's just uncanny.
If they do share code between the studios, I supposed the framework could make it to Uncharted too. Now imagine these savvy enemies with facial expressions and layered animation. That's why some Uncharted screenshots look like a painting to me. Not only because of shading and lighting... but also because of their organic postures and eye contacts.
deep brown said:
What about Heavenly Sword...the whole impact and success of it's combat was based on it's animation mixed in with it's physics system (from Havok)
I personally like Heavenly Sword's cutscenes and Nariko's and Kai's animation better. The former is because of their skin shader and the "super" mo-capped system. The acting also makes them very powerful emotionally.
As for the animation, since HS is a combat game, I think Ninja Theory focused on blending the combat moves and hand animate the actual combat sequences. The final effect looks fantastic (Still unmatched IMHO).
Compared to Uncharted, the HS characters don't react to non-contact, surrounding events during walk/combat animation though (e.g., dodging projectiles)... except for Kai's sweet voice "Sillly Kai ! Silly Kai !" when she/I missed the targets too often.
(I so love that character).
I also believe Uncharted's animation system can be more applicable to Playstation Home or even Assassin's Creed. There are many people on screen and if all of them interact at a more organic level, the impact will be immediately noticeable and deeper.