Uncharted : Drake's Fortune*

I don't own a PS3 and haven't played Heavenly Sword, so I can't make any comments on that one.

Well it is great. I got told that an animation with combined physics was the norm in this gen, and that I shouldn't list it as a positive, but really being the first combat game to have it well implemented, really gave the combat punch.
 
They also covered the AI system. I've never seen games demoed like that before. Was quite interesting. Basically they showed where enemies vision was focused and where they could hear things from... I'll stop there because I'm not explaining it very well.

No, I understand what you're saying. The latest KillZone trailer has the same effect. The NPCs seem to be "aware" of their surroundings. I saw one of the soldiers turned his head very quickly to follow a tracer round that zipped past him by an inch. I was a little shocked when I saw that, but couldn't confirm whether it's an intended effect or just coincidence. That's just uncanny.

If they do share code between the studios, I supposed the framework could make it to Uncharted too. Now imagine these savvy enemies with facial expressions and layered animation. That's why some Uncharted screenshots look like a painting to me. Not only because of shading and lighting... but also because of their organic postures and eye contacts.

deep brown said:
What about Heavenly Sword...the whole impact and success of it's combat was based on it's animation mixed in with it's physics system (from Havok)

I personally like Heavenly Sword's cutscenes and Nariko's and Kai's animation better. The former is because of their skin shader and the "super" mo-capped system. The acting also makes them very powerful emotionally.

As for the animation, since HS is a combat game, I think Ninja Theory focused on blending the combat moves and hand animate the actual combat sequences. The final effect looks fantastic (Still unmatched IMHO).


Compared to Uncharted, the HS characters don't react to non-contact, surrounding events during walk/combat animation though (e.g., dodging projectiles)... except for Kai's sweet voice "Sillly Kai ! Silly Kai !" when she/I missed the targets too often. :love: (I so love that character).

I also believe Uncharted's animation system can be more applicable to Playstation Home or even Assassin's Creed. There are many people on screen and if all of them interact at a more organic level, the impact will be immediately noticeable and deeper.
 
Last edited by a moderator:
No, I understand what you're saying. The latest KillZone trailer has the same effect. The NPCs seem to be "aware" of their surroundings. I saw one of the soldiers turned his head very quickly to follow a tracer round that zipped past him by an inch. I was a little shocked when I saw that, but couldn't confirm whether it's an intended effect or just coincidence. That's just uncanny.

Phew! :)

It really will be worth catching this half hour special. As I said I'll try to track it down online.

They also had a demo of "danger awareness" for Elena (and I suppose it must also work for the enemies). Basically a load of green, orange or red cones all over the environment that are considered by the NPC AI when that NPC is moving around the environment. Obviously they didn't go into great detail about how agressive it was but the example they gave was if a NPC had seen a grenade go off somewhere it would flag the area with red cones.

I'm guessing none of this is earth shattering but for a non-programmer it was nice to see in such an easily digestible way.
 
:) The special sauce is their ability to weave all these seemingly minor elements together into a convincing whole. And then they sprinkle personality on top.

The character that left the most impression with me is the fat, tanned and normal, but menace looking pirate in one of the screen shots. Somehow it communicates realism better than yet another muscle head.
 
I understand ND aiming for a particular art style with the painted textures, but I'd really like to see their engine with photo-realistic textures. Perhaps their next game...

Hand-painted doesn't rule out photorealistic. Using photo textures exclusively usually does, especially if they're not edited/processed properly.
 
Still I have not got an answer.

As you said a few posts above, I do also think that we should wait with this animations discussion untill the demo arrives, only 6 days left. :smile:

If the game looks like the gifs and the demostration videos we have seen.. then what?

We wait for you to buy a PS3 and the game and see it on your own tv before you "believe" it.
 
Animation

. except for Kai's sweet voice "Sillly Kai ! Silly Kai !" when she/I missed the targets too often. :love: (I so love that character).

I am sorry to say this my friend but she is too young for you. :)

I have only played store demos and it is great fun. For me the demo is a little bit rough but some cutscenes I wonder, the lighting is so real, if it is real time. In the demo the cut-scene shows kai being pulled away on top of a castle and the lighting is amazing.

I wish I can also try drake but I cannot. When they have store demo I will. No one I know has PS3 and I cannot have one at this time because I must concentrate on my career.

From videos I see that Drake has amazing animations once movement sequence has started but changes are still a little bit too quick. But it is still much better than other games I have seen. I have not played Crysis.

I played Far Cry and the animation was really bad. I cannot believe it. People walk funny, run funny, fall funny, nothing is correct. But jungle view is great! PC users, I think, like much too quick changes but it is not realistic and it is only good for playing to beat the game, not for playing to experience the game. I wish they gave characters more weight so they cannot run 20mph then suddenly run 20mph in the opposite direction. It looks bad for me.
 
I am sorry to say this my friend but she is too young for you. :)

Heh, if it's that kind of relationship, first thing I do is to wash that make-up off her face. But seriously, she's endearing as a game character (humorous encounters, acrobatic jump and dodgy arrow skill).

I have only played store demos and it is great fun. For me the demo is a little bit rough but some cutscenes I wonder, the lighting is so real, if it is real time. In the demo the cut-scene shows kai being pulled away on top of a castle and the lighting is amazing.

That's one of the first cut-scenes. No idea whether it's real-time or not (because I don't care ;-) ).

I wish I can also try drake but I cannot. When they have store demo I will. No one I know has PS3 and I cannot have one at this time because I must concentrate on my career.

From videos I see that Drake has amazing animations once movement sequence has started but changes are still a little bit too quick. But it is still much better than other games I have seen. I have not played Crysis.

I see. I am leaving all these details to NaughtyDog, I just hope for the best for the game play. The game looked a bit bland the first time I saw it. They seem to have a clear vision and have come a long way.

We are starting to see some proper marketing from Sony too, although they will need to pace themselves and sustain the momentum for a few months to overcome their initial negative PR.

EDIT:
:LOL: Just found the "First 10 minute" trailer people on other forums are talking about:
http://www.game1.nl/gamevideos/vide...ted-Drakes-Fortune---Eerste-Tien-Minuten.html

Quite funny if you don't mind the spoiler.
 
Last edited by a moderator:

I like how Elena kept the pirates busy while Drake snuck in for teh kill rawr. She even took out one of them.
Indifferent2.gif
 
He may be a regular guy according to the marketing speak, but he can snap a neck like a pro ... But he does at least move in a down to earth manner, and he's got big feet ... :D
 
Yes, his movements and aggressions are nothing like real people. He's very at ease grabbing a gun, shooting and killing people, free-climbing around sheer drops and recklessly leaping from ledge to ledge! He has nice humanisms, but he's far from an ordinary Joe. That would make for interesting games. How about a difficulty level in a game that changes the fitness and skill level of the player character? At 'easy' you have fit athlete or butch space marine; at 'medium' someone in okay shape but with a noticeable bulge in the tummy and with far less than perfect aim; and in 'hard' you've a balding, tubby guy who's afraid of everything, whimpers and ducks a lot of his own, shoots wildly and quickly gets out of breath. ND's water rendering technology would be great for realistic sweat patches under the arms and on the chest!
 
and in 'hard' you've a balding, tubby guy who's afraid of everything, whimpers and ducks a lot of his own, shoots wildly and quickly gets out of breath. !

I can't say that staring at an overweight, balding man for the duration of a game is an entirely appealing prospect. Perhaps a ditsy, bimbo supermodel would be better. :p
 
I'm really looking forward playing this game.
I just hope it lasts some time and has some not too easy tasks and puzzles inside :)
If you can select difficulty from the beginning i'll definately play this one on hard!

Demo's coming out next friday, right?
 
I'm really looking forward playing this game.
I just hope it lasts some time and has some not too easy tasks and puzzles inside :)
If you can select difficulty from the beginning i'll definately play this one on hard!

Demo's coming out next friday, right?

And even the demo has three of the four difficulty levels, so you can check what difficulty you want to play it in there :)

Demo's out this Thursday
 
Back
Top