Uncharted 4: A Thief's End [PS4]

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i'd be disapointed if a cutscene model does not look better than ingame, that would mean the added ressources available for cutscenes are not used. Plus this is 60fps MP model, the ingame SP model may look better.
 
You guys acting like MP's graphics is representative of UC4, how laughable. SP's ingame model shits on MP's menu model any day.
8F87Mmu.jpg
 
The AA in this game is god tier. It's extremely stable/clean both in motion and when stationary. The only real drawback is the jittering from all the temporal shenanigans going on. In motion it looks really good though. And if it's that good at 900p i am looking forward to what they'll do with a native 1080p.

Some more screens:
uncharted4multiplayerilu9g.png

http://abload.de/img/uncharted4multiplayers3ul4.png
http://abload.de/img/uncharted4multiplayer16uly.png
http://abload.de/img/uncharted4multiplayer9fuxs.png
http://abload.de/img/uncharted4multiplayeryzu3j.png

Hard polygonal edges everywhere :-/ ! Makes it look to gamey :-/
 
Played about 6-7 games, i really like this. I spent a lot of time on Uncharted 2 MP, didn't care much about TLOU and Uncharted 3 but this plays and feels amazing to me.
 
Whoa, just saw a YT video on phone and bullet tracers are casting light on geometry along the way , not just in muzzle f;lash or hit, but along the path too. Nice detail !
 
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