I am a really big fan of the vegetation in the beta. Zero aliasing issues, very detailed, responds well to player movement, varied and very well lit as well.
Are they using SpeedTree or is it something custom? Looks really good.
Hate to be the negative guy but that environment and tree branches+trunks look very low poly and fake. Flat polygons everywhere. Star Wars has already shown us what 900p60fps can do.
Characters and lighting seem to look really good in motion.
Gameplay seems very fun, saw a video where everyone was enjoying being spiderman !
Downloading gamersyde video to see the real thing !
Much more cartoony than the previous games.
Just my general impressions. Something in the lighting and textures... It always reminds me the Tintin cartoon. Maybe it's just me. :smile:??? Examples? If anything, i believe this is the most realistic Uncharted has ever been. TLOU influence and all...
WHat does that Relic like Statue thingy do?Uploaded some gameplay for those who can't play it
You're on too many people's "Never again....ever" list.
I would agree for geometry but not for foliage/trees, i think it looks great. Obviously Battlefront using tessellation for close proximity geometry smooths things out but it's not particularly great from a distance, in these two shots i got from the PC version (maxed out) you can still clearly see how rocks and ground geometry miss-match:
http://abload.de/img/starwarsbattlefront20m1ott.jpg
http://abload.de/img/starwarsbattlefront20burrl.jpg
My thoughts overall:
The one thing that differentiates the two the is direction they aim for, Uncharted was, is and will be stylized and not realistic while Battlefront tries to look 1:1 with the movie sets and comes very close. Both great looking games and the best looking 60 fps games on consoles so far imo.
- Lighting is debatable, both use volumetric sources and do it quite well
- Moblur is definitely much better on BF
- Foliage is good in both but i like U4 more
- U4 is more stable in motion and in static shots, it's a much cleaner game overall when it comes to aliasing but both do a good job
- There's no pop-in issues with U4, it's quite bad on BF even maxed out on PC (my only major complaint with the game visually)
- Character models are much higher quality in U4 (expected)
- Animation quality is much better in U4