Best fire tech in any game ever?
http://giant.gfycat.com/ColorfulInexperiencedAnteater.gif
http://giant.gfycat.com/EmptyHiddenBasil.gif
Mod: Please don't embed large gifs.
Best fire tech in any game ever?
http://giant.gfycat.com/ColorfulInexperiencedAnteater.gif
http://giant.gfycat.com/EmptyHiddenBasil.gif
Mod: Please don't embed large gifs.
I cant really recall many games that had proper physics based interactive fire. Even the non-interactive fire effects were mediocre in other games. So considering this thats still some pretty good fire.
Probably only Deep Down may have truly interactive fire
This is the first ND game that uses facial capture.
I talked about motion blur, not AA.Talking about garbage when probably the programmer of the antialias solution in ND is a top 3 coder in its area is...WOW!.
I'm not sure you can call an on-rails section with constant interruptions "fully playable".Trully amazing showcase of top of the line rendering techniques in the fully PLAYABLE scenes. ND are the best.
I'm willing to bet explosion/smoke/smoke at the final wreckage are all pre-calculated effects. They are using fixed camera angles for those scenes, so they only need to calculate HQ explosion from one viewing angle.
Not even close:Best fire tech in any game ever?
http://giant.gfycat.com/ColorfulInexperiencedAnteater.gif
http://giant.gfycat.com/EmptyHiddenBasil.gif
Mod: Please don't embed large gifs.
No, at one point in the driving section he takes the wrong route...did not happen during E3 demo.It is the E3 video, just the long version they showed behind closed doors.
Most likely similar on how they did the hall flood in U3.I'm willing to bet explosion/smoke/smoke at the final wreckage are all pre-calculated effects. They are using fixed camera angles for those scenes, so they only need to calculate HQ explosion from one viewing angle.
The subtle facial animation on Elena was very convincing and that alone makes it better than part one.
I wonder about the story with 3 side-kicks. Hopefully we'll see more of Elena. Neill Druckmann has stated that UC4 could be the last chapter, but I don't believe that.
I'm not sure you can call an on-rails section with constant interruptions "fully playable".
Ah.. well, then the rigs are pretty good.
Just because they're using capture, it doesn't mean that there's no need to animate anything. Quite the contrary