Uncharted 4: A Thief's End [PS4]

Status
Not open for further replies.
I cant really recall many games that had proper physics based interactive fire. Even the non-interactive fire effects were mediocre in other games. So considering this thats still some pretty good fire.
Probably only Deep Down may have truly interactive fire

What do you mean "interactive" fire? Where in the video?
 
Talking about garbage when probably the programmer of the antialias solution in ND is a top 3 coder in its area is...WOW!.
I talked about motion blur, not AA.

Trully amazing showcase of top of the line rendering techniques in the fully PLAYABLE scenes. ND are the best.
I'm not sure you can call an on-rails section with constant interruptions "fully playable".

I'm willing to bet explosion/smoke/smoke at the final wreckage are all pre-calculated effects. They are using fixed camera angles for those scenes, so they only need to calculate HQ explosion from one viewing angle.

Yep, like how Ryse does it:

https://kosmonautblog.files.wordpress.com/2013/06/ryse_smoke.gif

Not even close:
http://i0.wp.com/i.minus.com/iWUhy3WCgXUNq.gif?resize=676,380

7m55s
 
Our dear ol' unofficial Indian Jones is at his best again :cool: ! The little rascals kept the best part away from E3, why !
So damn enticing, the worst part was the 2016 at the end .....I want it this year....prepone it, c'mon ND, you can do anything :runaway: !
 
These guys at Naughty Dog are wizards, holy crap! I guess once they settled for 30FPS they went nuts on everything else. Particles, Physics, Motion Blur, DOF... the whole 9 yards.
 
Why did they play the first part of the demo nearly the same as in the E3 presentation?

I am confused now: is gameplay now more open, or do you have to play every scene nearly the same?

I am hoping for some TLoU freedom in gameplay (multiple paths/ways to reach the next checkpoint).
 
I'm willing to bet explosion/smoke/smoke at the final wreckage are all pre-calculated effects. They are using fixed camera angles for those scenes, so they only need to calculate HQ explosion from one viewing angle.
Most likely similar on how they did the hall flood in U3.
http://www.gdcvault.com/play/1015453/Creating-the-Flood-Effects-in

Here is talk on their incredible work on U3, loved the trick for sand.
http://www.gdcvault.com/play/1015786/Effects-Techniques-Used-in-Uncharted
http://www.gdcvault.com/play/1015655/The-Tricks-Up-Our-Sleeves
 
Last edited:
Aw man the 2nd part looked amazing! This is action choreography on a whole new level in games. The fire and smoke are the best I've seen bar Deep Down but rest of that f2p game looked like shit.
The subtle facial animation on Elena was very convincing and that alone makes it better than part one.
 
The subtle facial animation on Elena was very convincing and that alone makes it better than part one.

I wonder about the story with 3 side-kicks. Hopefully we'll see more of Elena. Neill Druckmann has stated that UC4 could be the last chapter, but I don't believe that.

I can't wait to play UC1-3 on PS4 btw, specially UC2.
 
I wonder about the story with 3 side-kicks. Hopefully we'll see more of Elena. Neill Druckmann has stated that UC4 could be the last chapter, but I don't believe that.

Uncharted 3 had Elena, Chloe, Victor and Cutter - although Cutter drops out about a third of the way through. I do think U4 will be the last Nathan Drake game though.
 
Just because they're using capture, it doesn't mean that there's no need to animate anything. Quite the contrary ;)

Yes they said facial capture is here for reference and base animation, Many work need to be done. It is just than now facial capture is good enough to be use as a base for the work of animator...
 
Last edited:
Their previous approach was too insane. I'm glad they switched to facial capture.
youtu.be/yH5MgEbBOps?t=2196

Now they have a good base to enhance or change real facial movements.
 
Looks amazing. Also looks like it'll be an awful lot more fun to watch than to play. Problem with most highly scripted set pieces is that you usually fail unless you do exactly what the game wants, and failing sucks the joy out of those sequences entirely.
 
Status
Not open for further replies.
Back
Top