I wasnt talking about interactive fire in the video. I was talking about its absence from games in general. Yes it is not interactive in U4 eitherWhat do you mean "interactive" fire? Where in the video?
I wasnt talking about interactive fire in the video. I was talking about its absence from games in general. Yes it is not interactive in U4 eitherWhat do you mean "interactive" fire? Where in the video?
I wasnt talking about interactive fire in the video. I was talking about its absence from games in general. Yes it is not interactive in U4 eitherWhat do you mean "interactive" fire? Where in the video?
It's the delicate balance between interaction and choreography, too much control could led to a directionless and mundane experience while heavy scripting takes away the sense of control. I think UC4 give s a pretty good balance based on the gameplay shown here. In a world of over saturated open world games and fetch quests, this is like a porterhouse steak meal that gets your blood rushing.Looks amazing. Also looks like it'll be an awful lot more fun to watch than to play. Problem with most highly scripted set pieces is that you usually fail unless you do exactly what the game wants, and failing sucks the joy out of those sequences entirely.
Alone in the Dark was a interesting case in 2008.I wasnt talking about interactive fire in the video. I was talking about its absence from games in general. Yes it is not interactive in U4 either
I've seen two videos of this game, of two different walkthroughs, both official videos shared by Sony themselves. Both runs are exactly the same, same reactions, same things happening. The online seems to aim at 60 fps thoughLooks amazing. Also looks like it'll be an awful lot more fun to watch than to play. Problem with most highly scripted set pieces is that you usually fail unless you do exactly what the game wants, and failing sucks the joy out of those sequences entirely.
Because they are demos. They are more scripted and playing man has frame by frame pace.I've seen two videos of this game, of two different walkthroughs, both official videos shared by Sony themselves. Both runs are exactly the same, same reactions, same things happening. The online seems to aim at 60 fps though
I've seen two videos of this game, of two different walkthroughs, both official videos shared by Sony themselves. Both runs are exactly the same, same reactions, same things happening. The online seems to aim at 60 fps though
Not even in the same league.The fire and smoke are the best I've seen bar Deep Down but rest of that f2p game looked like shit.
Not even in the same league.
Come one now, please. That's not simulation, just some talented guys making good character rigs using bones. Just a few posts ago you should've seen a video demonstrating how pretty much everything is converted to that, because bones are almost free on GPUs.
It's probably 'just' a few bones rigged to move into a different position, depending on the rotation of the head and neck joints, and probably also taking into account how far the jaw is opened. Calling it "fat simulation" is more than an overstatement.
"Bones" is a technical term not referring to Drake's skeleton. The mesh is mapped to 'bones' that move and deform it.
A mesh consists of hundreds of thousands of points (vertices). It's too difficult to animate the position of all of these. Instead, a simpler model describing the object is constructed out of 'bones'. Each bone influences a number of vertices on the mesh. There are lots of 'bones' in Drake's face, none of which have any anatomical relevance!
From the very first 'teaser', yes it looks worse. But still, in the gameplay video it's all very impressive.Wasn't the fire in the newest Deep Down trailers already downgraded?? Or do I remember this incorrectly...
Yet the fire and smoke looked way better in UC4, it really gives me that killzone and motor storm CGI look in term of volume and lighting.Not even in the same league.
Oh yes I forgot all about that. That was impressiveAlone in the Dark was a interesting case in 2008.